求助!!!关于属性块炸开后的错误
我用cad2000作的属性块,在2004里炸开后,属性定义怎么会出现??????双击修改却发现它的显示为标记名称,并不是它的默认值。
下图左侧为炸开前,又为炸开后。
在线等!!!!!!!!!!!!
;;;
;;;
;;; BURST.LSP
;;; Copyright ?1999-2006 by Autodesk, Inc.
;;;
;;; Your use of this software is governed by the terms and conditions of the
;;; License Agreement you accepted prior to installation of this software.
;;; Please note that pursuant to the License Agreement for this software,
;;; "opying of this computer program or its documentation except as
;;; permitted by this License is copyright infringement under the laws of
;;; your country.If you copy this computer program without permission of
;;; Autodesk, you are violating the law."
;;;
;;; AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
;;; AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
;;; MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE.AUTODESK, INC.
;;; DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
;;; UNINTERRUPTED OR ERROR FREE.
;;;
;;; Use, duplication, or disclosure by the U.S. Government is subject to
;;; restrictions set forth in FAR 52.227-19 (Commercial Computer
;;; Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
;;; (Rights in Technical Data and Computer Software), as applicable.
;;;
;;;----------------------------------------------------------------
(Defun C:BURST (/ item bitset bump att-text lastent burst-one burst
BCNT BLAYER BCOLOR ELAST BLTYPE ETYPE PSFLAG ENAME )
;-----------------------------------------------------
; Item from association list
;-----------------------------------------------------
(Defun ITEM (N E) (CDR (Assoc N E)))
;-----------------------------------------------------
; Error Handler
;-----------------------------------------------------
(acet-error-init
(list
(list "cmdecho" 0
"highlight" 1
)
T ;flag. True means use undo for error clean up.
);list
);acet-error-init
;-----------------------------------------------------
; BIT SET
;-----------------------------------------------------
(Defun BITSET (A B) (= (Boole 1 A B) B))
;-----------------------------------------------------
; BUMP
;-----------------------------------------------------
(Setq bcnt 0)
(Defun bump (prmpt)
(Princ
(Nth bcnt '("\r-" "\r\\" "\r|" "\r/"))
)
(Setq bcnt (Rem (1+ bcnt) 4))
)
;-----------------------------------------------------
; Convert Attribute Entity to Text Entity or MText Entity
;-----------------------------------------------------
(Defun ATT-TEXT (AENT / ANAME TENT ILIST INUM)
(setq ANAME (cdr (assoc -1 AENT)))
(if (_MATTS_UTIL ANAME)
(progn
; Multiple Line Text Attributes (MATTS) -
; make an MTEXT entity from the MATTS data
(_MATTS_UTIL ANAME 1)
)
(progn
; else -Single line attribute conversion
(Setq TENT '((0 . "TEXT")))
(ForEach INUM '(8
6
38
39
62
67
210
10
40
1
50
41
51
7
71
72
73
11
74
)
(If (Setq ILIST (Assoc INUM AENT))
(Setq TENT (Cons ILIST TENT))
)
)
(Setq
tent (Subst
(Cons 73 (item 74 aent))
(Assoc 74 tent)
tent
)
)
(EntMake (Reverse TENT))
)
)
)
;-----------------------------------------------------
; Find True last entity
;-----------------------------------------------------
(Defun LASTENT (/ E0 EN)
(Setq E0 (EntLast))
(While (Setq EN (EntNext E0))
(Setq E0 EN)
)
E0
)
;-----------------------------------------------------
; See if a block is explodable. Return T if it is,
; otherwise return nil
;-----------------------------------------------------
(Defun EXPLODABLE (BNAME / B expld)
(vl-load-com)
(setq BLOCKS (vla-get-blocks
(vla-get-ActiveDocument (vlax-get-acad-object)))
)
(vlax-for B BLOCKS (if (and (= :vlax-false (vla-get-islayout B))
(= (strcase (vla-get-name B)) (strcase BNAME)))
(setq expld (= :vlax-true (vla-get-explodable B)))
)
)
expld
)
;-----------------------------------------------------
; Burst one entity
;-----------------------------------------------------
(Defun BURST-ONE (BNAME / BENT ANAME ENT ATYPE AENT AGAIN ENAME
ENT BBLOCK SS-COLOR SS-LAYER SS-LTYPE mirror ss-mirror
mlast)
(Setq
BENT (EntGet BNAME)
BLAYER (ITEM 8 BENT)
BCOLOR (ITEM 62 BENT)
BBLOCK (ITEM 2 BENT)
BCOLOR (Cond
((> BCOLOR 0) BCOLOR)
((= BCOLOR 0) "BYBLOCK")
("BYLAYER")
)
BLTYPE (Cond ((ITEM 6 BENT)) ("BYLAYER"))
)
(Setq ELAST (LASTENT))
(If (and (EXPLODABLE BBLOCK) (= 1 (ITEM 66 BENT)))
(Progn
(Setq ANAME BNAME)
(While (Setq
ANAME (EntNext ANAME)
AENT(EntGet ANAME)
ATYPE (ITEM 0 AENT)
AGAIN (= "ATTRIB" ATYPE)
)
(bump "正在转换属性")
(ATT-TEXT AENT)
)
)
)
(Progn
(bump "分解块")
(acet-explode BNAME)
;(command "_.explode" bname)
)
(Setq
SS-LAYER (SsAdd)
SS-COLOR (SsAdd)
SS-LTYPE (SsAdd)
ENAME ELAST
)
(While (Setq ENAME (EntNext ENAME))
(bump "收集片")
(Setq
ENT (EntGet ENAME)
ETYPE (ITEM 0 ENT)
)
(If (= "ATTDEF" ETYPE)
(Progn
(If (BITSET (ITEM 70 ENT) 2)
(ATT-TEXT ENT)
)
(EntDel ENAME)
)
(Progn
(If (= "0" (ITEM 8 ENT))
(SsAdd ENAME SS-LAYER)
)
(If (= 0 (ITEM 62 ENT))
(SsAdd ENAME SS-COLOR)
)
(If (= "BYBLOCK" (ITEM 6 ENT))
(SsAdd ENAME SS-LTYPE)
)
)
)
)
(If (> (SsLength SS-LAYER) 0)
(Progn
(bump "固定图层")
(Command
"_.chprop" SS-LAYER "" "_LA" BLAYER ""
)
)
)
(If (> (SsLength SS-COLOR) 0)
(Progn
(bump "固定颜色")
(Command
"_.chprop" SS-COLOR "" "_C" BCOLOR ""
)
)
)
(If (> (SsLength SS-LTYPE) 0)
(Progn
(bump "固定线型")
(Command
"_.chprop" SS-LTYPE "" "_LT" BLTYPE ""
)
)
)
)
;-----------------------------------------------------
; BURST MAIN ROUTINE
;-----------------------------------------------------
(Defun BURST (/ SS1)
(setq PSFLAG (if (= 1 (caar (vports)))
1 0
)
)
(Setq SS1 (SsGet (list (cons 0 "INSERT")(cons 67 PSFLAG))))
(If SS1
(Progn
(Setvar "highlight" 0)
(terpri)
(Repeat
(SsLength SS1)
(Setq ENAME (SsName SS1 0))
(SsDel ENAME SS1)
(BURST-ONE ENAME)
)
(princ "\n")
)
)
)
;-----------------------------------------------------
; BURST COMMAND
;-----------------------------------------------------
(BURST)
(acet-error-restore)
);end defun
(princ) 请问怎么上传图片? 1.新图形的字体没有设置中文字体,所以出现???号。
2.炸开后属性值会变成了属性定义,所以就会出现你说的对话框。
3.你可以不炸开图块来编辑其属性值,一样是用双击来编辑。 有些块是想炸开做局部修改的,有法避免那种麻烦吗? 不用炸开,用refedit修改局部 炸开后属性值为什么会变成了属性定义?
请大侠解释一下!!!!
谢谢!!! 不要用炸開命令, 用burst命令就OK. 呵呵 burst 未知命令?????? 请教BDYCAD老兄!
burst 是未知命令 属性本来就是一个同一个块定义下可以更改多个特性的块。属性在未被定义成块前是一个属性标记,其中包含了属性的各项预设特性和值。当属性被定义成块之后,就自动继承之前的那些预设特性和值成为一个块,你可以非常方便的在不改变块定义的状态下变更这个属性块的各项特性。你把一个单行文字定义成块,你必须去块编辑器中才能变更文字内容,而且一旦改变所有的块定义都会改变。而属性定义成块,只要直接双击就能改,而且改的只是当前的这个块。
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