如何修改属性快
(defun K003_1000x()(entmake'((0 . "block")(2 . "K003_1000")(70 . 2)(10 0 0 0)))
(entmake'((0 . "LWPOLYLINE")
(100 . "AcDbEntity")
(8 . "图斑号")(62 . 256)
(100 . "AcDbPolyline")
(90 . 2)
(70 . 128)
(43 . 0.0)
(38 . 0.0)
(39 . 0.0)
(10 -2.7 0.0)
(10 2.7 0.0)
(210 0.0 0.0 1.0)))
(entmake'((0 . "ATTDEF")
(100 . "AcDbEntity")
(8 . "0")(62 . 0)
(100 . "AcDbText")
(10 0 0 0)
(40 . 2)
(1 . "")
(50 . 0.0)
(41 . 1.0)
(71 . 0)
(72 . 1)
(11 0.0 0.0 0.0)
(210 0.0 0.0 1.0)
(100 . "AcDbAttributeDefinition")
(3 . "图斑号")
(2 . "TBH")
(70 . 4)
(73 . 0)
(74 . 1)))
(entmake'((0 . "ATTDEF")
(100 . "AcDbEntity")
(8 . "0")
(62 . 0)
(100 . "AcDbText")
(10 0 0 0)
(40 . 2)
(1 . "0")
(50 . 0.0)
(41 . 1.0)
(71 . 0)
(72 . 1)
(11 0.0 -0.4 0.0)
(210 0.0 0.0 1.0)
(100 . "AcDbAttributeDefinition")
(3 . "地类编码")
(2 . "DLBM")
(70 . 4)
(73 . 0)
(74 . 3)))
(entmake'((0 . "ENDBLK"))))
(defun k003_1000(p xm bh bili)
(entmake(list'(0 . "INSERT");建块
'(100 . "AcDbEntity")
'(100 . "AcDbBlockReference")
'(62 . 256)
(cons 66 1)
(cons 2 "K003_1000")
(cons 41 bili)
(cons 42 bili)
(cons 43 bili)
(cons 10 p)))
(entmake(list'(0 . "ATTRIB")
'(100 . "AcDbEntity")
'(100 . "AcDbText")
'(62 . 0)
'(8 . "地块标识")
'(10 0 0 0)
(cons 40 (* 2 bili))
(cons 1 xm)
'(7 . "standard")
'(72 . 1)
(cons 11 p)
'(100 . "AcDbAttribute")
'(2 . "CBR")
'(70 . 0)
'(74 . 1)))
(entmake(list'(0 . "ATTRIB")
'(100 . "AcDbEntity")
'(100 . "AcDbText")
'(62 . 0)
'(8 . "地块标识")
'(10 0 0 0)
(cons 40 (* 2 bili))
(cons 1 bh)
'(7 . "standard")
'(72 . 1)
(list 11(car p)
(-(cadr p)0.4)0)
'(100 . "AcDbAttribute")
'(2 . "ZDBH")
'(70 . 0)
'(74 . 3)))
(entmake'((0 . "SEQEND")))
)
(K003_1000x)
(command "INSERT" "k003_1000" (getpoint) 1 1 0 "1111""2222" "1111""2222")这样创建一个属性快之后,有什么办法可以修改里面的直线的起点,或者读取到直线的端点
本帖最后由 tryhi 于 2015-9-19 10:52 编辑
[*](setq en(vlax-vla-object->ename(vla-item (vla-item (vla-get-blocks(vla-get-activedocument(vlax-get-acad-object))) (vla-get-name (vlax-ename->vla-object (car(entsel))))) 0)))
[*](entget en)
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