云CAD(在线查看DWG的API)实现自定义实体的详细方法
本帖最后由 MxDraw 于 2024-5-31 10:42 编辑前言自定义实体在CAD二次开发中使用的频率较高,本章节主要阐述网页CAD中使用自定义实体的方法,mxcad可以根据用户的具体需求来创建和管理自定义实体,可以通过从自定义实体类 McDbCustomEntity()中继承实体的名称、属性、方法,也可结合自身需求对自定义实体类中的属性或方法进行重写。
设置自定义实体下面以自定义直线为例来介绍如何使用自定义实体,效果如图:
1. 定义自定义实体类继承 McDbCustomEntity 类,代码如下: class McDbTestLineCustomEntity extends McDbCustomEntity {
private pt1: McGePoint3d = new McGePoint3d();
private pt2: McGePoint3d = new McGePoint3d();
constructor(imp?: any) {
super(imp);
}
public create(imp: any) {
return new McDbTestLineCustomEntity(imp)
}
public getTypeName(): string {
return "McDbTestLineCustomEntity";
}
}
2. 通过重写 dwgInFields() 函数读取自定义实体数据,dwgOutFields() 函数写入自定义实体数据(在从文件读取实体或把实体写入文件时,复制实体等地方都会调用这两个函数),代码如下: public dwgInFields(filter: IMcDbDwgFiler): boolean {
this.pt1 = filter.readPoint("pt1").val;
this.pt2 = filter.readPoint("pt2").val;
return true;
}
public dwgOutFields(filter: IMcDbDwgFiler): boolean {
filter.writePoint("pt1", this.pt1);
filter.writePoint("pt2", this.pt2);
return true;
}
3. getGripPoints()方法是在点击这个渲染好的图形时提供一个操作点位,即返回自定义的编辑夹点,并在点击操作点移动的回调函数moveGripPointsAt()中处理夹点编辑结果,参考代码如下: public moveGripPointsAt(iIndex: number, dXOffset: number, dYOffset: number, dZOffset: number) {
this.assertWrite();
if (iIndex == 0) {
this.pt1.x += dXOffset;
this.pt1.y += dYOffset;
this.pt1.z += dZOffset;
}
else if (iIndex == 1) {
this.pt2.x += dXOffset;
this.pt2.y += dYOffset;
this.pt2.z += dZOffset;
}
};
public getGripPoints(): McGePoint3dArray {
let ret = new McGePoint3dArray()
ret.append(this.pt1);
ret.append(this.pt2);
return ret;
};
4. 每次触发动态绘制worldDraw,就会将原本的实例对象删掉(同时也会删除渲染的three.js物体对象),通过create方法重新创建实例,参考代码如下: public worldDraw(draw: MxCADWorldDraw): void {
let tmpline = new McDbLine(this.pt1, this.pt2);
draw.drawEntity(tmpline);
}
5. 在程序启动的时候,调用rxInit函数,自定义实体的类型信息注册到系统中,参考代码如下: MxFun.on("mxcadApplicationCreatedMxCADObject", (param) => {
//McDbTestLineCustomEntity 自定义实体
new McDbTestLineCustomEntity().rxInit();
})
完整代码如下:import { IMcDbDwgFiler, McDbCustomEntity, McDbLine, McGePoint3d, McGePoint3dArray, MxCADUiPrPoint, MxCADWorldDraw, MxCpp } from "mxcad";
export class McDbTestLineCustomEntity extends McDbCustomEntity {
private pt1: McGePoint3d = new McGePoint3d();
private pt2: McGePoint3d = new McGePoint3d();
constructor(imp?: any) {
super(imp);
}
public create(imp: any) {
return new McDbTestLineCustomEntity(imp)
}
public getTypeName(): string {
return "McDbTestLineCustomEntity";
}
public dwgInFields(filter: IMcDbDwgFiler): boolean {
this.pt1 = filter.readPoint("pt1").val;
this.pt2 = filter.readPoint("pt2").val;
return true;
}
public dwgOutFields(filter: IMcDbDwgFiler): boolean {
filter.writePoint("pt1", this.pt1);
filter.writePoint("pt2", this.pt2);
return true;
}
public moveGripPointsAt(iIndex: number, dXOffset: number, dYOffset: number, dZOffset: number) {
this.assertWrite();
if (iIndex == 0) {
this.pt1.x += dXOffset;
this.pt1.y += dYOffset;
this.pt1.z += dZOffset;
}
else if (iIndex == 1) {
this.pt2.x += dXOffset;
this.pt2.y += dYOffset;
this.pt2.z += dZOffset;
}
};
public getGripPoints(): McGePoint3dArray {
let ret = new McGePoint3dArray()
ret.append(this.pt1);
ret.append(this.pt2);
return ret;
};
public worldDraw(draw: MxCADWorldDraw): void {
let tmpline = new McDbLine(this.pt1, this.pt2);
draw.drawEntity(tmpline);
}
public setPoint1(pt1: McGePoint3d) {
this.assertWrite();
this.pt1 = pt1.clone();
}
public setPoint2(pt2: McGePoint3d) {
this.assertWrite();
this.pt2 = pt2.clone();
}
public getPoint1() {
return this.pt1;
}
public getPoint2() {
return this.pt2;
}
}
export async function MxTest_DrawCustomEntity() {
let mxcad = MxCpp.getCurrentMxCAD();
const getPoint = new MxCADUiPrPoint();
getPoint.setMessage("\n指定一点:");
let pt1 = (await getPoint.go());
if (!pt1) return;
getPoint.setBasePt(pt1);
getPoint.setUseBasePt(true);
getPoint.setMessage("\n指定二点:");
let pt2 = (await getPoint.go());
if (!pt2) return;
let myline = new McDbTestLineCustomEntity();
myline.setPoint1(pt1);
myline.setPoint2(pt2);
mxcad.drawEntity(myline);
}
实际演练上面的代码是最简单的画直线的操作,更复杂点的自定义实体例子,可以打开在线DEMO查看,如下图: 首先我们自定义一条自带文本且两个端点以圆结束的直线,其中线段自带的文本可自定义设置,默显示认为线段长度,其实现方法如下:
1. 根据上述自定义实体的方法,我们通过继承 McDbCustomEntity 类来初始化我们的自定义实体,代码如下: // 新创建 McDbLineText 类,继承McDbCustomEntity
class McDbLineText extends McDbCustomEntity {
//设置McDbLineText类中的两个直线端点 pt1、pt2
//以及显示线段长度的文字_text和文字大小_textsize
private pt1: McGePoint3d = new McGePoint3d();
private pt2: McGePoint3d = new McGePoint3d();
private _text: string = "";
private _textsize: number = 10;
//构造函数
constructor(imp?: any) {
super(imp);
}
//创建函数
public create(imp: any) {
return new McDbLineText(imp)
}
//获取类型
public getTypeName(): string {
return "McDbLineText";
}
//设置或获取文本值
public set text(val: string) {
this._text = val;
}
public get text(): string {
return this._text;
}
//设置或获取文本大小
public set textsize(val: number) {
this._textsize = val;
}
public get textsize(): number {
return this._textsize;
}
//读取自定义实体数据pt1、pt2、_text、_textsize
public dwgInFields(filter: IMcDbDwgFiler): boolean {
this.pt1 = filter.readPoint("pt1").val;
this.pt2 = filter.readPoint("pt2").val;
this._text = filter.readString("text").val;
this._textsize = filter.readDouble("textsize").val;
return true;
}
//写入自定义实体数据pt1、pt2、_text、_textsize
public dwgOutFields(filter: IMcDbDwgFiler): boolean {
filter.writePoint("pt1", this.pt1);
filter.writePoint("pt2", this.pt2);
filter.writeString("text", this._text);
filter.writeDouble("textsize", this._textsize);
return true;
}
//自定义同步函数,当其他对象与该对象相连时同步数据
private fineLink(pt: McGePoint3d): any {
let ret: any = {};
let myId = this.getObjectID();
let dSearch = this._textsize * 0.5;;
let filter = new MxCADResbuf();
filter.AddString("McDbCustomEntity", 5020);
let ss = new MxCADSelectionSet();
ss.crossingSelect(pt.x - dSearch, pt.y - dSearch, pt.x + dSearch, pt.y + dSearch, filter);
ss.forEach((id) => {
if (id == myId)
return;
let ent = id.getMcDbEntity();
if (!ent) return;
if (ent instanceof McDbLineText) {
let line = (ent as McDbLineText);
let linkPoint = line.getPoint1();
let link_pos = 0;
// 得到直线与图块连接的端点坐标.
let dist = line.getPoint1().distanceTo(pt);
if (dist > line.getPoint2().distanceTo(pt)) {
dist = line.getPoint2().distanceTo(pt);
linkPoint = line.getPoint2();
link_pos = 1;
}
if (dist < dSearch) {
ret = { link_point: linkPoint,link_pos:link_pos };
}
}
});
return ret;
}
//处理夹点编辑效果
public moveGripPointsAt(iIndex: number, dXOffset: number, dYOffset: number, dZOffset: number) {
this.assertWrite();
let pt:McGePoint3d = this.pt1.clone();
let new_pt:McGePoint3d = pt;
if (iIndex == 0) {
this.pt1.x += dXOffset;
this.pt1.y += dYOffset;
this.pt1.z += dZOffset;
new_pt = this.pt1;
}
else if (iIndex == 1) {
pt = this.pt2.clone();
this.pt2.x += dXOffset;
this.pt2.y += dYOffset;
this.pt2.z += dZOffset;
new_pt = this.pt2;
}
if (this.getObjectID().isValid()) {
// 同步,与连接的其它对象。
let linkobj = this.fineLink(pt)
Object.keys(linkobj).forEach((id_val:any)=>{
let idFind = new McObjectId(id_val);
let lineFind = (idFind.getMcDbEntity() as McDbLineText);
if(linkobj.link_pos == 0){
lineFind.setPoint1(new_pt);
}
else{
lineFind.setPoint2(new_pt);
}
});
}
};
//设置对象编辑点位
public getGripPoints(): McGePoint3dArray {
let ret = new McGePoint3dArray()
ret.append(this.pt1);
ret.append(this.pt2);
return ret;
};
//动态绘制
public worldDraw(draw: MxCADWorldDraw): void {
let circle_r = this._textsize * 0.4;
let vec2 = this.pt2.sub(this.pt1);
vec2.normalize().mult(circle_r);
let tmpline = new McDbLine(this.pt1.clone().addvec(vec2),
this.pt2.clone().subvec(vec2));
draw.drawEntity(tmpline);
let vec = this.pt2.sub(this.pt1).mult(0.5);
let midpt = this.pt1.clone().addvec(vec);
if (vec.dotProduct(McGeVector3d.kXAxis) < 0) {
vec.negate();
}
let ange = vec.angleTo2(McGeVector3d.kXAxis, McGeVector3d.kNegateZAxis);
let str = this._text;
if (str.length == 0) {
str = this.pt1.distanceTo(this.pt2).toFixed(2);
}
vec.perpVector();
if (vec.dotProduct(McGeVector3d.kYAxis) < 0) {
vec.negate();
}
vec.normalize().mult(this._textsize * 0.2);
let text = new McDbText();
text.textString = str;
text.position = midpt.clone().addvec(vec);
text.alignmentPoint = midpt.clone().addvec(vec);
text.rotation = ange;
text.verticalMode = McDb.TextVertMode.kTextBottom;
text.horizontalMode = McDb.TextHorzMode.kTextCenter;
text.height = this._textsize;
draw.drawEntity(text)
let circle1 = new McDbCircle();
circle1.center = this.pt1;
circle1.radius = circle_r;
draw.drawEntity(circle1);
let circle2= new McDbCircle();
circle2.center = this.pt2;
circle2.radius = circle_r;
draw.drawEntity(circle2);
}
// 设置pt1
public setPoint1(pt1: McGePoint3d) {
this.assertWrite();
this.pt1 = pt1.clone();
}
// 设置pt2
public setPoint2(pt2: McGePoint3d) {
this.assertWrite();
this.pt2 = pt2.clone();
}
// 获取pt1
public getPoint1() {
return this.pt1;
}
//获取pt2
public getPoint2() {
return this.pt2;
}
}
2. 调用上述实现的自定义类 McDbLineText ,实现绘制函数。2.1基础绘制:用户自定义直线两端点,代码如下://基础绘制函数
function Mx_baseLineText(){
let mxcad = MxCpp.getCurrentMxCAD();
const getPoint = new MxCADUiPrPoint();
getPoint.setMessage("\n指定一点:");
let pt1 = (await getPoint.go());
if (!pt1) return;
getPoint.setBasePt(pt1);
getPoint.setUseBasePt(true);
getPoint.setMessage("\n指定二点:");
let pt2 = (await getPoint.go());
if (!pt2) return;
let myline = new McDbLineText();
new McDbLineText().rxInit();
myline.setPoint1(pt1);
myline.setPoint2(pt2);
myline.textsize = mxcad.mxdraw.screenCoordLong2Doc(10);
mxcad.drawEntity(myline);
} 其实现效果如下:
2.2端点联动:设置多条线段相连为一个整体,节点之间相互关联,代码如下: function Mx_testLineText(){
let mxcad = MxCpp.getCurrentMxCAD();
//设置联动端点
let pt1 = new McGePoint3d(100,100,0);
let pt2 = new McGePoint3d(200,150,0);
let pt3 = new McGePoint3d(400,50,0);
let pt4 = new McGePoint3d(600,60,0);
let pt5 = new McGePoint3d(200,300,0);
let textsize = 5;
//第一条线
let myline1 = new McDbLineText();
myline1.setPoint1(pt1);
myline1.setPoint2(pt2);
myline1.textsize = textsize;
myline1.text = "自定义文本";
mxcad.drawEntity(myline1);
//第二条线
let myline2 = new McDbLineText();
myline2.setPoint1(pt2);
myline2.setPoint2(pt3);
myline2.textsize = textsize;
mxcad.drawEntity(myline2);
//第三条线
let myline3 = new McDbLineText();
myline3.setPoint1(pt3);
myline3.setPoint2(pt4);
myline3.textsize = textsize;
mxcad.drawEntity(myline3);
//第四条线
let myline4 = new McDbLineText();
myline4.setPoint1(pt2);
myline4.setPoint2(pt5);
myline4.textsize = textsize;
mxcad.drawEntity(myline4);
//把所有的实体都放到当前显示视区
mxcad.zoomW(new McGePoint3d(-300,-300,0),new McGePoint3d(650,500,0));
//更新视区显示
mxcad.updateDisplay();
}其实现效果如下:
DEMO源码下载地址https://gitee.com/mxcadx/mxdraw-article/blob/master/%E7%BD%91%E9%A1%B5CAD%E4%BA%8C%E6%AC%A1%E5%BC%80%E5%8F%91%E8%87%AA%E5%AE%9A%E4%B9%89%E5%AE%9E%E4%BD%93/demo.7z
梦想CAD:lol 迷失1786 发表于 2024-5-31 16:40
梦想CAD
是的;P;P,多谢关注!
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