wang2006zhi 发表于 2024-8-5 11:45:32

绘制方柱-JIG应用

本帖最后由 wang2006zhi 于 2024-8-6 13:07 编辑

/// <summary>
/// 绘制方柱
/// </summary>
[CommandMethod("W_HZFZ")]
public static void ColuDraw()
{
    if (!Env.Editor.GetPoint(out Point3d point1, "选择方柱的第一个角点"))
      return;
    var pt1 = point1.Ucs2Wcs();

    using var tr = new DBTrans();
    var layerId = InfoDicLayer[ETypeName.砼柱].MakeLayer();
    var txtTypeId = MakeEntity.MakeTxtStyle();
   
    var pline = new Polyline();
    pline.SetDatabaseDefaults();
    pline.AddVertexAt(0, pt1.Point2d(), 0, 0, 0);
    pline.AddVertexAt(1, pt1.Point2d(), 0, 0, 0);
    pline.AddVertexAt(2, pt1.Point2d(), 0, 0, 0);
    pline.AddVertexAt(3, pt1.Point2d(), 0, 0, 0);
    pline.Closed = true;
    pline.ConstantWidth = 5;
    pline.LayerId = layerId;
   
    var dbtextTempX = new DBText();
    dbtextTempX.SetDatabaseDefaults();
    dbtextTempX.Height = AppX.InfoSysValue.基本字高 * AppX.InfoSysValue.制图系数 * 0.5;
    dbtextTempX.WidthFactor = 0.6;
    dbtextTempX.TextStyleId = txtTypeId;
    dbtextTempX.LayerId = layerId;

    var pt2 = new Point2d();
   
    using var jig1 = new JigEx((mpw, _) =>
    {
      var vec = mpw - pt1;
      var vecXn = vec.Convert2d().GetNormal();
      var length = vec.Length.ToRound(InfoSysValue.方柱模数);
      pt2 = pt1.Point2d() + length * vecXn;
      pline.SetPointAt(1,pt2);
      
      dbtextTempX.TextString = length.ToString("F3");
      dbtextTempX.Position = pt1 + 0.5 * vec;
      dbtextTempX.Rotation = vecXn.Angle.AngleFormat();
    });
    jig1.DatabaseEntityDraw(wd =>
    {
      wd.Geometry.Draw(pline);
      wd.Geometry.Draw(dbtextTempX);
    });
    jig1.SetOptions(pt1,msg: "\n选择方柱的第二个点");
    var ppr1 = Env.Editor.Drag(jig1);
    if (ppr1.Status != PromptStatus.OK)
      return;
   
    var dbtextTempY = new DBText();
    dbtextTempY.SetDatabaseDefaults();
    dbtextTempY.Height = AppX.InfoSysValue.基本字高 * AppX.InfoSysValue.制图系数 * 0.5;
    dbtextTempY.WidthFactor = 0.6;
    dbtextTempY.TextStyleId = txtTypeId;
    dbtextTempY.LayerId = layerId;
   
    using var jig2 = new JigEx((mpw, _) =>
    {
      var ptFoot = mpw.GetFootPoint(pt1,pt2.Point3d());
      var vec = mpw - ptFoot;
      var vecYn = vec.Convert2d().GetNormal();
      var length = vec.Length.ToRound(InfoSysValue.方柱模数);
      
      pline.SetPointAt(2, pt2 + length*vecYn);
      pline.SetPointAt(3, pt1.Point2d() + length*vecYn);
      
      dbtextTempY.TextString = length.ToString("F3");
      dbtextTempY.Position = pt1 + 0.5 * vec;
      dbtextTempY.Rotation = vecYn.Angle.AngleFormat();
    });
    jig2.DatabaseEntityDraw(wd =>
    {
      wd.Geometry.Draw(pline);
      wd.Geometry.Draw(dbtextTempY);
    });
    jig2.SetOptions(pt2.Point3d(), msg: "\n选择方柱的第三个点");
    var ppr2 = Env.Editor.Drag(jig2);
    if (ppr2.Status != PromptStatus.OK)
      return;
    tr.CurrentSpace.AddEntity(pline);

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