不再计较-创建螺旋体
本帖最后由 gzxl 于 2025-8-14 03:17 编辑// ==========创建螺旋体========
// 螺旋轴的起点 axisPoint
// 螺旋的起点 startPoint
// 螺旋轴的矢量 axisVector
// 螺旋的基础半径 dBaseRadius
// 螺旋的顶部半径 dTopRadius
// 螺旋的高度 dHeight
// 设置转弯高度 dTurnHeight
// 设置转数(转数) dTurns
// 螺旋的约束属性 constrain
// 螺旋的扭曲(顺时针或逆时针) bTwist
AcDbObjectId CHelixUtil::Add(const AcGePoint3d& axisPoint, const AcGePoint3d& startPoint, const AcGeVector3d& axisVector, double dBaseRadius, double dTopRadius, double dHeight, double dTurnHeight, double dTurns /*,
AcDbHelix::ConstrainType constrain, Adesk::Boolean bTwist */)
{
AcDbObjectPointer<AcDbHelix> aHelix;
aHelix.create();
aHelix->setAxisPoint(axisPoint);
aHelix->setAxisVector(axisVector);
aHelix->setStartPoint(startPoint);
aHelix->setBaseRadius(dBaseRadius);
aHelix->setTopRadius(dTopRadius);
aHelix->setTwist(Adesk::kTrue);
// case
aHelix->setConstrain(AcDbHelix::kTurnHeight);
aHelix->setTurnHeight(dTurnHeight);
aHelix->setHeight(dHeight);
// case
aHelix->setConstrain(AcDbHelix::kTurnHeight);
aHelix->setTurnHeight(dTurnHeight);
aHelix->setTurns(dTurns); // Height = TurnHeight * Turns
// case
aHelix->setConstrain(AcDbHelix::kTurns);
aHelix->setTurns(dTurns);
aHelix->setHeight(dHeight); // TurnHeight = Height / Turns
aHelix->setConstrain(AcDbHelix::kTurns);
aHelix->setTurns(dTurns);
aHelix->setTurnHeight(dTurnHeight); // Height = TurnHeight * Turns
// case
aHelix->setConstrain(AcDbHelix::kHeight);
aHelix->setHeight(dHeight);
aHelix->setTurns(dTurns); // TurnHeight = Height / Turns
// case
aHelix->setConstrain(AcDbHelix::kHeight);
aHelix->setHeight(dHeight);
aHelix->setTurnHeight(dTurnHeight); // Turns = Height / TurnHeight
aHelix->createHelix();
AcDbObjectPointer<AcDbLine> xAxis;
AcDbObjectPointer<AcDbLine> yAxis;
AcDbObjectPointer<AcDbLine> zAxis;
xAxis.create();
yAxis.create();
zAxis.create();
AcCmColor color;
color.setRGB(255, 0, 0);
xAxis->setColor(color);
color.setRGB(0, 255, 0);
yAxis->setColor(color);
color.setRGB(0, 0, 255);
zAxis->setColor(color);
xAxis->setStartPoint(AcGePoint3d::kOrigin + AcGeVector3d(0, 0, 10));
yAxis->setStartPoint(AcGePoint3d::kOrigin + AcGeVector3d(0, 0, 10));
zAxis->setStartPoint(AcGePoint3d::kOrigin + AcGeVector3d(0, 0, 10));
xAxis->setEndPoint(xAxis->startPoint() + AcGeVector3d(20, 0, 0));
yAxis->setEndPoint(yAxis->startPoint() + AcGeVector3d(0, 20, 0));
zAxis->setEndPoint(zAxis->startPoint() + AcGeVector3d(0, 0, 100));
AcDbObjectId helixId = CDwgDatabaseUtil::PostToModelSpace(aHelix);
return helixId;
} 大佬遇见过,断线连接,求交时线段延长正确,不延迟时求的交点不对的情况吗? 对,干正事要紧,这才是大佬该有的格局,计较太多就不像大佬了 biya 发表于 2025-8-14 11:16
对,干正事要紧,这才是大佬该有的格局,计较太多就不像大佬了
跟你学学? bskidtf 发表于 2025-8-14 11:20
跟你学学?
:D-互相学习进步 biya 发表于 2025-8-14 11:44
互相学习进步
跟你学习能当版主不?:victory: 本帖最后由 gzxl 于 2025-8-14 14:16 编辑
biya 发表于 2025-8-14 11:16
对,干正事要紧,这才是大佬该有的格局,计较太多就不像大佬了
干啥嘛,我本来就不是大佬,所以可以随便扯皮。
当大佬什么话都要掂量下才发表,没意思。
本帖最后由 gzxl 于 2025-8-14 14:23 编辑
biya 发表于 2025-8-14 11:16
对,干正事要紧,这才是大佬该有的格局,计较太多就不像大佬了
怎么才能默默在编程方面赚钱,比亚大佬收徒吗
从我编程开始二十几年,就20年加起来收入就没超过一万。
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