图元修改事件的封装-关联修改
本帖最后由 wang2006zhi 于 2025-11-5 14:40 编辑<div class="blockcode"><blockquote>/// <summary>
/// 简化版链式关联管理器
/// </summary>
public static class AssociationManager
{
#region 内部结构
/// <summary>
/// 关联信息
/// </summary>
private class AssociationAction
{
public Action? Action { get; set; }
public string Tag { get; set; } = "";
}
// 关联存储:源对象ID -> 关联信息列表
private static readonly Dictionary<ObjectId, List<AssociationAction>> Associations = new();
// 防止递归更新的标记集合
private static readonly HashSet<ObjectId> UpdatingObjects = new();
// 初始化标志
private static bool _isInitialized;
#endregion
#region 公共API
/// <summary>
/// 创建对象关联
/// </summary>
/// <param name="sourceId">源对象ID</param>
/// <param name="action">无参数关联动作</param>
/// <param name="tag">关联标签</param>
public static void AssocObjects(ObjectId sourceId, Action? action, string tag = "")
{
EnsureInitialized();
if (sourceId.IsNull || action == null)
return;
// 获取或创建关联列表
if (!Associations.ContainsKey(sourceId))
Associations = new List<AssociationAction>();
// 检查是否已存在相同标签的关联
var existing = Associations.FirstOrDefault(a => a.Tag == tag);
if (existing != null)
existing.Action = action; // 更新现有关联
else // 添加新关联
Associations.Add(new AssociationAction
{
Action = action,
Tag = tag
});
}
/// <summary>
/// 移除对象的所有关联
/// </summary>
public static void RemoveAssociations(ObjectId sourceId)
{
Associations.Remove(sourceId);
}
/// <summary>
/// 移除特定标签的关联
/// </summary>
public static void RemoveAssociation(ObjectId sourceId, string tag)
{
if (!Associations.TryGetValue(sourceId, out var association)) return;
association.RemoveAll(a => a.Tag == tag);
if (Associations.Count == 0)
Associations.Remove(sourceId);
}
/// <summary>
/// 手动触发关联更新
/// </summary>
/// <param name="sourceId">源对象ID</param>
public static void UpdateAssociations(ObjectId sourceId)
{
if (!Associations.ContainsKey(sourceId) || UpdatingObjects.Contains(sourceId))
return;
ExecuteAssociations(sourceId);
}
/// <summary>
/// 检查是否存在关联
/// </summary>
public static bool HasAssociations(ObjectId sourceId)
{
return Associations.ContainsKey(sourceId);
}
/// <summary>
/// 获取关联统计信息
/// </summary>
public static string GetStats()
{
var sourceCount = Associations.Count;
var totalAssociations = Associations.Values.Sum(list => list.Count);
return $"关联源对象: {sourceCount}, 总关联数: {totalAssociations}";
}
#endregion
#region 核心实现
/// <summary>
/// 确保管理器已初始化
/// </summary>
private static void EnsureInitialized()
{
if (_isInitialized) return;
var doc = Acaop.DocumentManager.MdiActiveDocument;
if (doc == null) return;
// 移除旧的事件处理(防止重复注册)
doc.Database.ObjectModified -= OnObjectModified;
doc.Database.ObjectErased -= OnObjectErased;
// 注册新的事件处理
doc.Database.ObjectModified += OnObjectModified;
doc.Database.ObjectErased += OnObjectErased;
_isInitialized = true;
}
/// <summary>
/// 执行关联动作
/// </summary>
private static void ExecuteAssociations(ObjectId sourceId)
{
if (!Associations.ContainsKey(sourceId) || UpdatingObjects.Contains(sourceId))
return;
try
{
UpdatingObjects.Add(sourceId);
foreach (var actionInfo in Associations.ToList())
{
try
{
// 执行关联动作
actionInfo.Action?.Invoke();
}
catch (Exception ex)
{
Debug.WriteLine($"关联执行失败 [{actionInfo.Tag}]: {ex.Message}");
}
}
}
finally
{
UpdatingObjects.Remove(sourceId);
}
}
/// <summary>
/// 对象修改事件处理
/// </summary>
private static void OnObjectModified(object sender, ObjectEventArgs e)
{
if (!Associations.ContainsKey(e.DBObject.Id) ||
UpdatingObjects.Contains(e.DBObject.Id))
return;
ExecuteAssociations(e.DBObject.Id);
}
/// <summary>
/// 对象删除事件处理
/// </summary>
private static void OnObjectErased(object sender, ObjectErasedEventArgs e)
{
// 移除被删除对象的关联
RemoveAssociations(e.DBObject.Id);
}
#endregion
}封装参数为:AssociationManager.AssocObjects(textId1, () =>{});
namespace HTJ.Arx;
/// <summary>
/// 简化版链式关联管理器 - 使用无参数Action,支持1->2->3链式关联,防止闭环
/// </summary>
public static class AssociationManager
{
#region 内部结构
/// <summary>
/// 关联信息
/// </summary>
private class AssociationAction
{
public ObjectId TargetId { get; set; }
public Action? Action { get; set; }
public string Tag { get; set; } = "";
}
// 关联存储:源对象ID -> 关联信息列表
private static readonly Dictionary<ObjectId, List<AssociationAction>> Associations = new();
// 防止递归更新的标记集合
private static readonly HashSet<ObjectId> UpdatingObjects = new();
// 初始化标志
private static bool _isInitialized;
#endregion
#region 公共API
/// <summary>
/// 创建对象关联
/// </summary>
/// <param name="sourceId">源对象ID</param>
/// <param name="targetId">目标对象ID</param>
/// <param name="action">无参数关联动作</param>
/// <param name="tag">关联标签</param>
/// <exception cref="InvalidOperationException">检测到闭环关联时抛出</exception>
public static void AssocObjects(ObjectId sourceId, ObjectId targetId,
Action? action, string tag = "")
{
EnsureInitialized();
if (sourceId.IsNull || targetId.IsNull || action == null)
return;
// 检查是否会造成闭环
if (WouldCreateCycle(sourceId, targetId)) throw new InvalidOperationException("创建此关联会导致闭环,这是不允许的");
// 获取或创建关联列表
if (!Associations.ContainsKey(sourceId)) Associations = new List<AssociationAction>();
// 检查是否已存在相同标签的关联
var existing = Associations.FirstOrDefault(a => a.Tag == tag);
if (existing != null)
existing.Action = action; // 更新现有关联
else
// 添加新关联
Associations.Add(new AssociationAction
{
TargetId = targetId,
Action = action,
Tag = tag
});
}
/// <summary>
/// 移除对象的所有关联
/// </summary>
private static void RemoveAssociations(ObjectId sourceId)
{
Associations.Remove(sourceId);
}
/// <summary>
/// 移除特定标签的关联
/// </summary>
public static void RemoveAssociation(ObjectId sourceId, string tag)
{
if (!Associations.TryGetValue(sourceId, out var association)) return;
association.RemoveAll(a => a.Tag == tag);
if (Associations.Count == 0) Associations.Remove(sourceId);
}
/// <summary>
/// 手动触发关联更新
/// </summary>
/// <param name="sourceId">源对象ID</param>
public static void UpdateAssociations(ObjectId sourceId)
{
if (!Associations.ContainsKey(sourceId) || UpdatingObjects.Contains(sourceId))
return;
ExecuteAssociations(sourceId);
}
/// <summary>
/// 检查是否存在关联
/// </summary>
public static bool HasAssociations(ObjectId sourceId)
{
return Associations.ContainsKey(sourceId);
}
/// <summary>
/// 获取关联统计信息
/// </summary>
public static string GetStats()
{
var sourceCount = Associations.Count;
var totalAssociations = Associations.Values.Sum(list => list.Count);
return $"关联源对象: {sourceCount}, 总关联数: {totalAssociations}";
}
#endregion
#region 核心实现
/// <summary>
/// 确保管理器已初始化
/// </summary>
private static void EnsureInitialized()
{
if (_isInitialized) return;
var doc = Acaop.DocumentManager.MdiActiveDocument;
if (doc != null)
{
doc.Database.ObjectModified += OnObjectModified;
doc.Database.ObjectErased += OnObjectErased;
_isInitialized = true;
}
}
/// <summary>
/// 检查是否会造成闭环
/// </summary>
private static bool WouldCreateCycle(ObjectId sourceId, ObjectId targetId)
{
// 如果目标对象已经是源对象的祖先,则形成闭环
return IsAncestor(targetId, sourceId, new HashSet<ObjectId>());
}
/// <summary>
/// 检查targetId是否是sourceId的祖先
/// </summary>
private static bool IsAncestor(ObjectId sourceId, ObjectId targetId, HashSet<ObjectId> visited)
{
if (sourceId == targetId)
return true;
if (!visited.Add(sourceId))
return false;
if (!Associations.TryGetValue(sourceId, out var association)) return false;
foreach (var action in association)
if (IsAncestor(action.TargetId, targetId, visited))
return true;
return false;
}
/// <summary>
/// 执行关联动作
/// </summary>
private static void ExecuteAssociations(ObjectId sourceId)
{
if (!Associations.ContainsKey(sourceId) || UpdatingObjects.Contains(sourceId))
return;
try
{
UpdatingObjects.Add(sourceId);
foreach (var actionInfo in Associations.ToList())
try
{
// 执行关联动作
actionInfo.Action?.Invoke();
// 递归执行链式关联
if (Associations.ContainsKey(actionInfo.TargetId))
ExecuteAssociations(actionInfo.TargetId);
}
catch (Exception ex)
{
Debug.WriteLine($"关联执行失败 [{actionInfo.Tag}]: {ex.Message}");
}
}
finally
{
UpdatingObjects.Remove(sourceId);
}
}
/// <summary>
/// 对象修改事件处理
/// </summary>
private static void OnObjectModified(object sender, ObjectEventArgs e)
{
if (!Associations.ContainsKey(e.DBObject.Id) ||
UpdatingObjects.Contains(e.DBObject.Id))
return;
ExecuteAssociations(e.DBObject.Id);
}
/// <summary>
/// 对象删除事件处理
/// </summary>
private static void OnObjectErased(object sender, ObjectErasedEventArgs e)
{
// 移除被删除对象的关联
RemoveAssociations(e.DBObject.Id);
// 移除指向被删除对象的所有关联
foreach (var sourceId in Associations.Keys.ToList())
{
Associations.RemoveAll(action => action.TargetId == e.DBObject.Id);
if (Associations.Count == 0) Associations.Remove(sourceId);
}
}
#endregion
}封装参数为:AssociationManager.AssocObjects(sId,tId, () =>{});
public void Tt8()
{
if (!Env.Editor.SelId(out ObjectId textId1,RxClassEx.DbText))
return;
if (!Env.Editor.SelId(out ObjectId circleId,RxClassEx.Circle))
return;
if (!Env.Editor.SelId(out ObjectId textId2,RxClassEx.DbText))
return;
// 创建图形属性关联
AssociationManager.AssocObjects(textId1,circleId,() =>
{
using var tr = new DBTrans(docLock: false);
if (tr.GetObject(textId1) is not DBText text1)
return;
if (tr.GetObject(circleId,OpenMode.ForWrite) is not Circle circle)
return;
circle.Radius=text1.TextString.ToDouble();
circle.ColorIndex=1;
if (tr.GetObject(textId2,OpenMode.ForWrite) is not DBText text2)
return;
text2.TextString = $"半径: {circle.Radius:F2}";
},"1->2");
// 创建关联:文字显示圆的半径和面积
AssociationManager.AssocObjects(circleId,textId2,() =>
{
using var tr = new DBTrans(docLock: false);
if (tr.GetObject(circleId) is not Circle circle)
return;
if (tr.GetObject(textId2,OpenMode.ForWrite) is not DBText text2)
return;
text2.TextString = $"半径: {circle.Radius:F2}";
},"2->3");测试2
关于AssocAction,CAD有自带的,ifox群有我的代码示例 namespace HTJ.Arx;
/// <summary>
/// 关联动作体封装
/// BY2025.11;wang2006zhi
/// </summary>
/// <remarks>
/// 使用示例:
/// <code>
/// var logic = new Dictionary{
/// = trans => { /* 文字更新逻辑 */ },
/// = trans => { /* 圆更新逻辑 */ }
/// };
/// AssocActionEx.Create(logic);
/// </code>
/// </remarks>
public class AssocActionEx : AssocActionBody
{
#region 私有字段
private ObjectId _assocActionId = ObjectId.Null;
private readonly List<ObjectId> _sourceObjectIds = [];
private readonly Dictionary<ObjectId, Action<AssocObjectTransaction>> _objectUpdateActions = [];
private readonly List<Action<AssocObjectTransaction>> _globalUpdateActions = [];
private Func<AssocActionEx>? _cloneFactory;
private bool _cloneFlag;
#endregion
#region 公共接口
/// <summary>
/// 创建关联动作
/// </summary>
/// <param name="objectSpecificLogic">
/// 对象特定逻辑字典,Key为对象ID(自动作为依赖对象),Value为对应的更新逻辑
/// </param>
/// <param name="cloneFactory">深克隆时的创建工厂,用于对象复制时创建新的关联动作实例</param>
/// <returns>创建的关联动作实例</returns>
/// <exception cref="ArgumentNullException">当逻辑字典为空时抛出</exception>
/// <exception cref="ArgumentException">当逻辑字典为空时抛出</exception>
public static AssocActionEx Create(Dictionary<ObjectId, Action<AssocObjectTransaction>> objectSpecificLogic,
Func<AssocActionEx>? cloneFactory = null)
{
if (objectSpecificLogic == null) throw new ArgumentNullException(nameof(objectSpecificLogic));
if (objectSpecificLogic.Count == 0) throw new ArgumentException(@"对象特定逻辑字典不能为空", nameof(objectSpecificLogic));
var action = new AssocActionEx();
if (cloneFactory != null) action._cloneFactory = cloneFactory;
// 直接从字典的键获取依赖对象,并设置更新逻辑
action.SetupDependenciesAndLogic(objectSpecificLogic);
return action;
}
/// <summary>
/// 添加全局更新逻辑(对所有依赖对象生效)
/// </summary>
/// <param name="logic">全局更新逻辑,会在每次评估时执行</param>
/// <returns>当前实例以支持链式调用</returns>
/// <exception cref="ArgumentNullException">当逻辑为空时抛出</exception>
public AssocActionEx AddGlobalLogic(Action<AssocObjectTransaction> logic)
{
_globalUpdateActions.Add(logic ?? throw new ArgumentNullException(nameof(logic)));
return this;
}
/// <summary>
/// 设置深克隆工厂函数
/// </summary>
/// <param name="factory">创建新实例的工厂函数,在对象被复制时调用</param>
/// <returns>当前实例以支持链式调用</returns>
/// <exception cref="ArgumentNullException">当工厂函数为空时抛出</exception>
public AssocActionEx SetCloneFactory(Func<AssocActionEx> factory)
{
_cloneFactory = factory ?? throw new ArgumentNullException(nameof(factory));
return this;
}
#endregion
#region 内部实现
/// <summary>
/// 设置依赖关系并创建关联动作
/// </summary>
/// <param name="objectSpecificLogic">对象特定逻辑字典</param>
private void SetupDependenciesAndLogic(Dictionary<ObjectId, Action<AssocObjectTransaction>> objectSpecificLogic)
{
var ids = objectSpecificLogic.Keys.ToList();
// 设置依赖关系
SetupDependencies(ids);
// 设置对象特定逻辑
foreach (var kv in objectSpecificLogic) _objectUpdateActions = kv.Value;
}
/// <summary>
/// 获取需要处理的对象列表
/// </summary>
/// <param name="transaction">关联事务</param>
/// <returns>需要更新的对象ID列表</returns>
private List<ObjectId> GetPendingObjects(AssocObjectTransaction transaction)
{
var objectIdCollection = GetDependencies(true, true);
var pendingObjectIds = new List<ObjectId>(objectIdCollection.Count);
// 遍历所有依赖项,检查哪些需要更新
foreach (ObjectId dependencyId in objectIdCollection)
{
using var dependency =
(AssocDependency)transaction.GetDBObject(dependencyId, OpenMode.ForRead, false, true);
// 如果依赖项状态不是"已更新",则添加到待处理列表
if (dependency.Status != AssocStatus.IsUpToDateAssocStatus)
{
pendingObjectIds.Add(dependency.DependentOnObject);
}
}
return pendingObjectIds;
}
/// <summary>
/// 获取或创建关联动作对象
/// </summary>
/// <param name="owningObjectId">所属对象ID</param>
/// <param name="tr">数据库事务</param>
/// <returns>关联动作对象</returns>
private AssocAction GetOrCreateAssocAction(ObjectId owningObjectId, DBTrans tr)
{
// 如果已经存在关联动作,直接返回
if (!_assocActionId.IsNull) return tr.GetObject<AssocAction>(_assocActionId, OpenMode.ForWrite)!;
var database = tr.Database;
// 获取或创建关联网络
var networkObjectId = AssocNetwork.GetInstanceFromObject(owningObjectId, true, true, "");
var network = tr.GetObject<AssocNetwork>(networkObjectId, OpenMode.ForWrite)!;
// 创建关联动作
var assocAction = new AssocAction();
var actionBodyObjectId = database.AddDBObject(this);
// 注册新创建的对象到事务中
tr.Transaction.AddNewlyCreatedDBObject(this, true);
_assocActionId = database.AddDBObject(assocAction);
assocAction.ActionBody = actionBodyObjectId;
network.AddAction(_assocActionId, true);
return assocAction;
}
/// <summary>
/// 评估逻辑 - 执行所有注册的更新动作
/// </summary>
/// <remarks>
/// 这是关联动作的核心方法,当依赖对象发生变化时自动调用
/// </remarks>
public override void EvaluateOverride()
{
try
{
var assocEvaluationCallback = currentEvaluationCallback();
// 检查评估模式是否为"修改对象"模式
if (assocEvaluationCallback.EvaluationMode() != AssocEvaluationMode.ModifyObjectsAssocEvaluationMode)
{
Status = AssocStatus.FailedToEvaluateAssocStatus;
return;
}
// 检查是否存在被删除或损坏的依赖项
if (HasAnyErasedOrBrokenDependencies())
{
Status = AssocStatus.ErasedAssocStatus;
return;
}
using var transaction = new AssocObjectTransaction(this);
// 获取需要更新的对象
var pendingObjects = GetPendingObjects(transaction);
if (pendingObjects.Count == 0)
{
Status = AssocStatus.IsUpToDateAssocStatus;
return;
}
// 评估依赖项状态
EvaluateDependencies();
// 执行对象特定的更新逻辑
ExecuteObjectSpecificLogic(pendingObjects, transaction);
// 执行全局更新逻辑
ExecuteGlobalLogic(transaction);
// 标记状态为已更新
Status = AssocStatus.IsUpToDateAssocStatus;
}
catch (Exception ex)
{
// 记录异常并标记为评估失败
$"关联动作评估失败: {ex.Message}".Print();
Status = AssocStatus.FailedToEvaluateAssocStatus;
}
}
/// <summary>
/// 执行对象特定的更新逻辑
/// </summary>
/// <param name="pendingObjects">待处理对象列表</param>
/// <param name="transaction">关联事务</param>
private void ExecuteObjectSpecificLogic(List<ObjectId> pendingObjects, AssocObjectTransaction transaction)
{
foreach (var objectId in pendingObjects)
{
if (!_objectUpdateActions.TryGetValue(objectId, out var objectLogic)) continue;
try
{
objectLogic(transaction);
}
catch (Exception ex)
{
$"对象特定逻辑执行失败 {objectId}: {ex.Message}".Print();;
}
}
}
/// <summary>
/// 执行全局更新逻辑
/// </summary>
/// <param name="transaction">关联事务</param>
private void ExecuteGlobalLogic(AssocObjectTransaction transaction)
{
foreach (var globalLogic in _globalUpdateActions)
{
try
{
globalLogic(transaction);
}
catch (Exception ex)
{
$"全局逻辑执行失败: {ex.Message}".Print();
}
}
}
/// <summary>
/// 深克隆处理 - 当关联对象被复制时调用
/// </summary>
/// <param name="idMap">对象ID映射关系</param>
/// <param name="additionalObjectsToClone">额外需要克隆的对象集合</param>
/// <remarks>
/// 此方法确保当依赖对象被复制时,关联动作也会被正确复制
/// </remarks>
public override void AddMoreObjectsToDeepCloneOverride(IdMapping idMap, ObjectIdCollection additionalObjectsToClone)
{
if (_cloneFlag) return;
_cloneFlag = true;
try
{
using var tr = new DBTrans();
// 收集已克隆的对象ID
var (clonedIds, originalIds) = CollectClonedIds(idMap);
// 克隆缺失的依赖对象
CloneMissingDependencies(clonedIds, originalIds, tr);
// 创建新的关联动作实例并复制逻辑
CreateClonedActionBody(clonedIds, idMap);
}
finally
{
_cloneFlag = false;
}
}
/// <summary>
/// 收集已克隆的对象ID
/// </summary>
/// <param name="idMap">ID映射表</param>
/// <returns>克隆后的ID列表和原始ID列表</returns>
private (List<ObjectId> clonedIds, List<ObjectId> originalIds) CollectClonedIds(IdMapping idMap)
{
var length = idMap.GetValues().Count;
var clonedIds = new List<ObjectId>(length);
var originalIds = new List<ObjectId>(length);
foreach (IdPair idPair in idMap)
{
clonedIds.Add(idPair.Value);
originalIds.Add(idPair.Key);
}
return (clonedIds, originalIds);
}
/// <summary>
/// 克隆缺失的依赖对象
/// </summary>
/// <param name="clonedIds">已克隆的ID列表</param>
/// <param name="originalIds">原始ID列表</param>
/// <param name="tr">数据库事务</param>
private void CloneMissingDependencies(List<ObjectId> clonedIds, List<ObjectId> originalIds, DBTrans tr)
{
// 检查是否有缺失的依赖对象需要克隆
if (clonedIds.Count >= _sourceObjectIds.Count) return;
var missingIds = _sourceObjectIds.Except(originalIds).ToArray();
if (missingIds.Length == 0) return;
// 执行深克隆操作
var objectIdCollection = new ObjectIdCollection(missingIds);
using var idMapping = new IdMapping();
tr.Database.DeepCloneObjects(objectIdCollection, tr.CurrentSpace.ObjectId, idMapping, false);
// 添加新克隆的对象ID到列表中
foreach (IdPair idPair in idMapping)
{
clonedIds.Add(idPair.Value);
}
}
private void CreateClonedActionBody(List<ObjectId> clonedIds, IdMapping idMap)
{
// 创建新的动作体实例
var newBody = _cloneFactory?.Invoke() ?? new AssocActionEx();
// 设置依赖关系(使用克隆后的ID列表)
newBody.SetupDependencies(clonedIds);
// 复制对象特定逻辑(映射到克隆后的对象ID)
foreach (var kv in _objectUpdateActions)
{
var originalId = kv.Key;
var logic = kv.Value;
var clonedId = FindClonedId(originalId, idMap);
if (clonedId.IsValid) newBody._objectUpdateActions = logic;
}
// 复制全局逻辑
newBody._globalUpdateActions.AddRange(_globalUpdateActions);
}
/// <summary>
/// 设置依赖关系
/// </summary>
/// <param name="ids">依赖对象ID列表</param>
private void SetupDependencies(IList<ObjectId> ids)
{
if (ids.Count == 0) return;
using var tr = new DBTrans();
var first = ids;
var database = first.Database;
// 验证数据库状态
if (database == null)
{
"数据库不可用".Print();
return;
}
// 获取或创建关联动作
var assocAction = GetOrCreateAssocAction(first, tr);
// 在事务中创建依赖关系
using var transaction = database.TransactionManager.StartTransaction();
for (int i = 0; i < ids.Count; i++)
{
var entityId = ids;
if (!IsObjectSuitableForAssociation(entityId, tr))
{
$"对象 {entityId} 不适合作为关联依赖,已跳过".Print();
continue;
}
_sourceObjectIds.Add(entityId);
// 创建依赖项
var dependency = new AssocDependency();
var dependencyId = database.AddDBObject(dependency);
// 配置依赖项属性
dependency.AttachToObject(new CompoundObjectId(entityId));
dependency.IsReadDependency = true;
dependency.IsWriteDependency = true;
dependency.Order = i;
// 将依赖项添加到关联动作
assocAction.AddDependency(dependencyId, true);
}
transaction.Commit();
}
/// <summary>
/// 检查对象是否适合作为关联依赖
/// </summary>
private bool IsObjectSuitableForAssociation(ObjectId objectId, DBTrans tr)
{
try
{
if (objectId.IsNull || !objectId.IsValid)
return false;
using var obj = tr.Transaction.GetObject(objectId, OpenMode.ForRead, false, true);
// 检查对象类型
if (obj is BlockReference || obj is BlockTableRecord)
{
"块引用和块表记录不适合作为关联依赖".Print();
return false;
}
// 检查对象是否已被擦除
if (obj.IsErased)
{
"对象已被擦除".Print();
return false;
}
return true;
}
catch
{
return false;
}
}
/// <summary>
/// 查找克隆后的对象ID
/// </summary>
/// <param name="originalId">原始对象ID</param>
/// <param name="idMap">ID映射表</param>
/// <returns>克隆后的对象ID,如果找不到则返回ObjectId.Null</returns>
private static ObjectId FindClonedId(ObjectId originalId, IdMapping idMap)
{
foreach (IdPair idPair in idMap)
{
if (idPair.Key == originalId) return idPair.Value;
}
return ObjectId.Null;
}
#endregion
} namespace HTJ.Arx;
/// <summary>
/// 封装的动作体基类
/// BY 徐蕾来自IFOX
/// </summary>
public abstract class AssocActionEx : AssocActionBody
{
/// <summary>
/// 所在的动作的objectid
/// </summary>
private ObjectId AssocActionId { get; set; } = ObjectId.Null;
/// <summary>
/// 外部传入的对象id缓存
/// </summary>
private readonly List<ObjectId> _sourceObjectIds = [];
/// <summary>
/// 添加依赖到动作中
/// </summary>
/// <param name="tr"></param>
/// <param name="isRead"></param>
/// <param name="isWrite"></param>
/// <param name="ids"></param>
public virtual void AddDependency(IList<ObjectId> ids, DBTrans tr, bool isRead = true, bool isWrite = true)
{
if (!ids.Any()) return;
var first = ids.First();
var database = first.Database;
// 假设 GetAssocAction 已经通过事务获取对象
AssocAction assocAction = GetAssocAction(first, tr);
// 确保在事务内部执行所有操作
using Transaction transaction = database.TransactionManager.StartTransaction();
for (int i = 0; i < ids.Count; i++)
{
var entity = ids;
_sourceObjectIds.Add(entity);
var dependency = new AssocDependency();
var dependecyId = database.AddDBObject(dependency);
dependency.AttachToObject(new CompoundObjectId(entity));
dependency.IsReadDependency = isRead;
dependency.IsWriteDependency = isWrite;
dependency.Order = i;
assocAction.AddDependency(dependecyId, true);
}
transaction.Commit();
}
/// <summary>
/// 生成子类实例的抽象方法,用于实体复制事件中的占位
/// </summary>
/// <returns></returns>
protected abstract AssocActionEx CreateAssocActionBody();
/// <summary>
/// 具体的更新实体逻辑
/// </summary>
/// <param name="objectId"></param>
/// <param name="aTransaction"></param>
protected abstract void UpdateEntity(ObjectId objectId, AssocObjectTransaction aTransaction);
/// <summary>
/// 获取动作
/// </summary>
/// <param name="owningObjectId">要查找关联网络的对象的 OwnerId(通常是块表记录或字典的 ID)</param>
/// <param name="tr"></param>
/// <returns></returns>
/// <exception cref="InvalidOperationException"></exception>
private AssocAction GetAssocAction(ObjectId owningObjectId, DBTrans tr)
{
if (!AssocActionId.IsNull) return tr.GetObject<AssocAction>(AssocActionId, OpenMode.ForWrite)!;
var database = tr.Database;
//获取或创建关联网络的objectid
//第一个false表示没有就创建新的
//第二个true表示加入顶级网路(不明所以)
var networkObjectid = AssocNetwork.GetInstanceFromObject(owningObjectId, true, true, "");
// 以写入模式获取网络对象
var network = tr.GetObject<AssocNetwork>(networkObjectid, OpenMode.ForWrite)!;
// 创建关联动作对象
var assocAction = new AssocAction();
// 将动作体添加到数据库
var actionBodyObjectid = database.AddDBObject(this);
// 在事务中注册新创建的动作体
tr.Transaction.AddNewlyCreatedDBObject(this, true);
// 将动作添加到数据库
AssocActionId = database.AddDBObject(assocAction);
// 关联动作对象设置其动作体
assocAction.ActionBody = actionBodyObjectid;
// 将动作添加到网络中
network.AddAction(AssocActionId, true);
return assocAction;
}
/// <summary>
/// 获取实体上包含的动作
/// </summary>
/// <param name="entity"></param>
/// <param name="tr"></param>
/// <returns></returns>
/// <exception cref="InvalidOperationException"></exception>
private AssocAction GetAssocAction(Entity entity, DBTrans tr)
{
return !entity.ObjectId.IsOk() ? throw new InvalidOperationException() : GetAssocAction(entity.OwnerId, tr);
}
/// <summary>
/// 重写 AssocActionBody 的 EvaluateOverride 方法,用于自定义关联动作的评估逻辑
/// </summary>
public override void EvaluateOverride()
{
// 获取当前关联评估的回调接口
var assocEvaluationCallback = currentEvaluationCallback();
// 检查评估模式是否为"修改对象"模式,如果不是则标记为失败并退出
if (assocEvaluationCallback.EvaluationMode() != AssocEvaluationMode.ModifyObjectsAssocEvaluationMode)
{
Status = AssocStatus.FailedToEvaluateAssocStatus;
return;
}
// 检查是否存在被删除或损坏的依赖项,如果是则标记为"已删除"状态并退出
if (HasAnyErasedOrBrokenDependencies())
{
Status = AssocStatus.ErasedAssocStatus;
return;
}
// 创建一个关联对象事务(自动释放资源)
using var transaction = new AssocObjectTransaction(this);
// 获取所有依赖项(包括直接和间接依赖)
var objectIdCollection = GetDependencies(true, true);
//标记是否需要更新
bool isUpToDateAssocStatus = true;
//待处理的实体id集合
List<ObjectId> pendingObjectids = [];
foreach (ObjectId objectId in objectIdCollection)
{
// 以只读方式打开依赖项(AssocDependency 对象)
using AssocDependency dependency = (AssocDependency)transaction.GetDBObject(objectId, OpenMode.ForRead, false, true);
if (dependency.Status is AssocStatus.IsUpToDateAssocStatus) continue;
isUpToDateAssocStatus = false;
pendingObjectids.Add(dependency.DependentOnObject);
}
// 显式评估所有依赖项的状态
EvaluateDependencies();
// 如果依赖项都已是最新状态,则直接标记为最新并退出
if (isUpToDateAssocStatus)
{
Status = AssocStatus.IsUpToDateAssocStatus;
return;
}
//各个子类实现相应的动作
//UpdateEntity(pendingObjectids, transaction);
foreach (ObjectId objectId in pendingObjectids)
{
UpdateEntity(objectId, transaction);
}
// 标记当前状态为"已更新"
Status = AssocStatus.IsUpToDateAssocStatus;
}
private bool _cloneFlag;
public override void AddMoreObjectsToDeepCloneOverride(IdMapping idMap, ObjectIdCollection additionalObjectsToClone)
{
if (_cloneFlag) return;
using var tr = new DBTrans();
List<ObjectId> ids = [];
List<ObjectId> objectids = [];
foreach (IdPair idPair in idMap)
{
ids.Add(idPair.Value);
objectids.Add(idPair.Key);
}
if (ids.Count < _sourceObjectIds.Count)
{
var except = _sourceObjectIds.Except(objectids).ToArray();
var objectIdCollection = new ObjectIdCollection(except);
using IdMapping idMapping = [];
_cloneFlag = true;
//深度克隆
tr.Database.DeepCloneObjects(objectIdCollection, tr.CurrentSpace.ObjectId, idMapping, false);
_cloneFlag = false;
foreach (IdPair idPair in idMapping)
{
ids.Add(idPair.Value);
}
}
// 创建自定义动作体实例
var body = this.CreateAssocActionBody();
//添加依赖
body.AddDependency(ids, tr);
}
}记录一下 发个图片看看呀 本帖最后由 wang2006zhi 于 2025-11-5 13:16 编辑
演示 d1742647821 发表于 2025-11-4 11:44
关于AssocAction,CAD有自带的,ifox群有我的代码示例
经过提醒,在IFOX群里找到了相关示例。。。基于此,本文不再设置付费主题观看 本帖最后由 你有种再说一遍 于 2025-11-4 15:59 编辑
标注关联有没有做过?我发现官方在标注关联是有bug的,例如跨空间标注关联,然后我们要附着岂不是有相同bug? 你有种再说一遍 发表于 2025-11-4 15:49
标注关联有没有做过?我发现官方在标注关联是有bug的,例如跨空间标注关联,然后我们要附着岂不是有相同bug?
没有,目前没这方面的业务需求:dizzy: 作者怎么被封啦???也没有看他刷帖啊 最后登录时间 1970-1-1 ennnnnnnnnnnnnnn
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