再发两曲线求交点函数(终结版)!
(defun test(/ m_ent1 m_ent2 m_jdtab)<BR> (setq m_ent1 (car (entsel "\n请选择第一条曲线: ")))<BR> (setq m_ent2 (car (entsel "\n请选择第二条曲线: ")))<BR> (setq m_jdtab (m_IntersectWith m_ent1 m_ent2))<BR> (princ"\n交点表: ")(princ m_jdtab)<BR> (princ)<BR>)(defun m_IntersectWith(m_ent1 m_ent2 / m_obj1 m_obj2 m_objcopy1 m_objcopy2 m_jdtab m_jdtab1 i)<BR> ;;适用对象: Line、Polyline、LWPolyline、Circle、Arc、Ellipse、3dPolyline、Spline<BR> ;;支持求空间虚交点,但Z坐标始终为0.0,要求Z坐标,请用(vlax-curve-getClosestPointToProjection)函数<BR> (setq m_obj1 (vlax-ename->vla-object m_ent1))<BR> (setq m_obj2 (vlax-ename->vla-object m_ent2))<BR> <BR> (setq m_objcopy1 (vla-copy m_obj1));;复制第一条曲线实体<BR> (setq m_objcopy2 (vla-copy m_obj2));;复制第二条曲线实体<BR> <BR> (setq m_objcopy1 (m_ShadowToXY m_objcopy1));;得到投影实体<BR> (setq m_objcopy2 (m_ShadowToXY m_objcopy2));;得到投影实体<BR><BR> <BR> (setq m_jdtab1 (vla-intersectwith m_objcopy1 m_objcopy2 acExtendnone));;得到交点集<BR> <BR> (if (> (vlax-safearray-get-u-bound (vlax-variant-value m_jdtab1) 1) 1);;判断有无交点<BR> (progn<BR> (setq m_jdtab1 (vlax-safearray->list (vlax-variant-value m_jdtab1)));;safearray数组转换为list表<BR> (setq i 0)<BR> (repeat (/ (length m_jdtab1) 3)<BR> (setq m_jd (list (nth i m_jdtab1) (nth (+ 1 i) m_jdtab1) (nth (+ 2 i) m_jdtab1)));;取得一个交点<BR> (setq m_jdtab (cons m_jd m_jdtab));;构造交点表((第一个交点) (第二个交点)。。。)<BR> (setq i (+ 3 i))<BR> )<BR> )<BR> (princ"\n两曲线无交点!")<BR> )<BR> <BR> (vla-delete m_objcopy1);;删除复制的第一条曲线实体<BR> (vla-delete m_objcopy2);;删除复制的第二条曲线实体<BR> <BR> (setq m_jdtab m_jdtab);;返回交点表,无交点返回nil<BR>)
(defun m_ShadowToXY(m_obj / m_objname m_pts m_pts1 i)<BR> ;;对曲线实体m_obj创建一个投影至xy平面的曲线实体,即对曲线实体上每个控制点的z坐标值置为0.0<BR> ;;输入曲线实体(vla对象)<BR> ;;返回投影实体(vla对象)<BR> (setq m_objname (vla-get-objectname m_obj));;取得实体的类型名称<BR> (m_princ "\nObjectName:" m_objname)<BR> (cond<BR> ((= "AcDbSpline" m_objname);;样条曲线(Spline)<BR> (setq i 0)<BR> (setq m_pts (vlax-variant-value (vla-get-fitpoints m_obj)));;取得样条曲线的拟合点<BR> (setq m_pts1 (vlax-variant-value (vla-get-controlpoints m_obj)));;取得样条曲线的控制点<BR> (repeat (vla-get-numberoffitpoints m_obj);;循环<BR> (vlax-safearray-put-element m_pts (+ i 2) 0.0);;改变每个拟合点的z值为0.0<BR> (setq i (+ i 3))<BR> )<BR> (vla-put-fitpoints m_obj m_pts);;更改曲线拟合点属性
(setq i 0)<BR> <BR> (repeat (vla-get-numberofcontrolpoints m_obj);;循环<BR> (vlax-safearray-put-element m_pts1 (+ i 2) 0.0);;改变每个控制点的z值为0.0<BR> (setq i (+ i 3))<BR> )<BR> (vla-put-controlpoints m_obj m_pts1);;更改曲线控制点属性<BR> )<BR> <BR> ((= "AcDb3dPolyline" m_objname);;三维多段线(3dpolyline)<BR> (setq i 0)<BR> (setq m_pts (vlax-variant-value (vla-get-coordinates m_obj)));;取得3维多段线的控制点<BR> (repeat (/ (length (vlax-safearray->list m_pts)) 3)<BR> (vlax-safearray-put-element m_pts (+ i 2) 0.0)<BR> (setq i (+ i 3))<BR> )<BR> (vla-put-coordinates m_obj m_pts)<BR> )<BR> <BR> ((= "AcDbLine" m_objname);;直线(line)<BR> (setq i 0)<BR> (setq m_pts (vlax-variant-value (vla-get-startpoint m_obj)));;取得直线的起点座标<BR> (setq m_pts1 (vlax-variant-value (vla-get-endpoint m_obj)));;取得直线的端点座标<BR> (vlax-safearray-put-element m_pts 2 0.0);;改变起点座标z值为0.0<BR> (vlax-safearray-put-element m_pts1 2 0.0)<BR> (vla-put-startpoint m_obj m_pts)<BR> (vla-put-endpoint m_obj m_pts1)<BR> )
((or (= "AcDbCircle" m_objname);;园(circle)<BR> (= "AcDbArc" m_objname);;圆弧(arc)<BR> (= "AcDbEllipse" m_objname);;椭圆及椭圆弧(ellipse)<BR> )<BR> (setq m_pts (vlax-variant-value (vla-get-center m_obj)));;取得中心点座标<BR> (vlax-safearray-put-element m_pts 2 0.0);;改变中心点座标z值为0.0<BR> (vla-put-center m_obj m_pts)<BR> )<BR> <BR> ((or (= "AcDbPolyline" m_objname);;多段线(polyline、lwpolyline)<BR> (= "AcDb2dPolyline" m_objname);;拟合的2维多段线(polyline、lwpolyline)<BR> )<BR> (vla-put-elevation m_obj 0.0);;改变标高值为0.0<BR> )<BR> )<BR> (setq m_obj m_obj)<BR>)<BR>
呵呵,这应该差不多了吧! 好 注意:(m_princ "\nObjectName:" m_objname)是本人测试时用的,没意义。(m_princ msg var)是自己定义的显示函数,目的是不想输入两个princ!使用时请删掉!<BR> 只是我有一个问题,如果一条曲线多次通过另一条曲线时就形成了两个以上的交点,该如何求这多个交点坐标呢? 试试看 这样投影对SPLINE是有误差的 meflying 版主太厉害了啊!我正要问问这个问题呢,在Lisp里面有什么更好的办法吗? 用move压平如何? wmz发表于2004-8-15 12:22:00static/image/common/back.gif只是我有一个问题,如果一条曲线多次通过另一条曲线时就形成了两个以上的交点,该如何求这多个交点坐标呢?
<BR> IntersectWith函数求出的就是所有交点组成的表! 无痕发表于2004-8-17 21:46:00static/image/common/back.gif用move压平如何?
<BR> 请问具体怎么做?
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