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x,y绕x0,y0任意角度算法

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发表于 2008-9-11 21:29:00 | 显示全部楼层 |阅读模式

要求:

  中心点为x0,y0.求x,y绕x0,y0旋转任意角度的坐标

  方程

  设旋转角度为A,(x,y)变换之后的坐标为(x',y'),那么:
  x'=(x-x0)*cosA-(y-y0)*sinA+x0
  y'=(x-x0)*sinA+(y-y0)*cosA+y0

程序

 
Sub ls()
  Dim P0(0 To 2) As Double, pp(0 To 2) As Double
  P0(0) = 0: P0(1) = 0
  x = 10: y = 0
  Alfa = 30 * Pi / 180
  pp(0) = (x - P0(0)) * Cos(Alfa) - (y - P0(1)) * Sin(Alfa) + P0(0)
  pp(1) = (x - P0(0)) * Sin(Alfa) + (y - P0(1)) * Cos(Alfa) + P0(1)
  Dim objLine As AcadLine
  Set objLine = ThisDrawing.ModelSpace.AddLine(pp, P0)

End Sub
Function Pi()
  Pi = 4 * Atn(1)
End Function

 

 楼主| 发表于 2008-9-12 10:26:00 | 显示全部楼层
本帖最后由 作者 于 2008-9-16 20:45:50 编辑

带功能函数

Type ReturnPoint
  X As Double
  Y As Double
  Z As Double
End Type

Sub lss()
  Dim p2(0 To 2) As Double, p1(0 To 2) As Double
  Dim objLine As AcadLine

  Dim pXY As Variant, P0 As Variant
  Dim pp As ReturnPoint
  pXY = Array(2, 2, 0)
  P0 = Array(0, 0, 0)
 
  pp = RotatingAroundTheZAxis(P0, pXY, 30)
  For ii = 0 To 2
    p1(ii) = P0(ii)
  Next ii
  p2(0) = pp.X: p2(1) = pp.Y: p2(2) = pp.Z
  Set objLine = ThisDrawing.ModelSpace.AddLine(p1, p2)
''
  pYZ = Array(0, 2, 2)
  P0 = Array(0, 0, 0)
 
  pp = RotatingAroundTheXAxis(P0, pYZ, 30)
  For ii = 0 To 2
    p1(ii) = P0(ii)
  Next ii
  p2(0) = pp.X: p2(1) = pp.Y: p2(2) = pp.Z
  Set objLine = ThisDrawing.ModelSpace.AddLine(p1, p2)
''
  pYZ = Array(2, 0, 2)
  P0 = Array(0, 0, 0)
 
  pp = RotatingAroundTheYAxis(P0, pYZ, 30)
  For ii = 0 To 2
    p1(ii) = P0(ii)
  Next ii
  p2(0) = pp.X: p2(1) = pp.Y: p2(2) = pp.Z
  Set objLine = ThisDrawing.ModelSpace.AddLine(p1, p2)

End Sub

Function RotatingAroundTheXAxis(P0 As Variant, pXY As Variant, Gama As Double) As ReturnPoint
  zz = pXY(2): yy = pXY(1)
  z0 = P0(2): y0 = P0(1)
  Gama = Gama * Pi / 180
  With RotatingAroundTheXAxis
    .X = pXY(0)
    .Y = (yy - y0) * Cos(Gama) - (zz - z0) * Sin(Gama) + y0
    .Z = (yy - y0) * Sin(Gama) + (zz - z0) * Cos(Gama) + z0
  End With
End Function

Function RotatingAroundTheYAxis(P0 As Variant, pXY As Variant, Belta As Double) As ReturnPoint
  xx = pXY(0): zz = pXY(2)
  x0 = P0(0): z0 = P0(2)
  Belta = Belta * Pi / 180
  With RotatingAroundTheYAxis
 
    .X = (xx - x0) * Cos(Belta) - (zz - z0) * Sin(Belta) + x0
    .Y = pXY(1)
    .Z = (xx - x0) * Sin(Belta) + (zz - z0) * Cos(Belta) + z0
   
  End With
End Function

Function RotatingAroundTheZAxis(P0 As Variant, pXY As Variant, Alfa As Double) As ReturnPoint
  xx = pXY(0): yy = pXY(1)
  x0 = P0(0): y0 = P0(1)
  Alfa = Alfa * Pi / 180
  With RotatingAroundTheZAxis
    .X = (xx - x0) * Cos(Alfa) - (yy - y0) * Sin(Alfa) + x0
    .Y = (xx - x0) * Sin(Alfa) + (yy - y0) * Cos(Alfa) + y0
    .Z = pXY(2)
  End With
End Function


Function Pi()
  Pi = 4 * Atn(1)
End Function


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