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这一大堆程序是什么意思啊,有什么用呀,请高手指教,本人为了毕业设计,才认识ObjectARX,所以不了解,也是最近才开始学的!
#include "StdAfx.h" #include "StdArx.h" #include "resource.h"
HINSTANCE _hdllInstance =NULL ;
// This command registers an ARX command. void AddCommand(const char* cmdGroup, const char* cmdInt, const char* cmdLoc, const int cmdFlags, const AcRxFunctionPtr cmdProc, const int idLocal = -1);
// NOTE: DO NOT edit the following lines. //{{AFX_ARX_MSG void InitApplication(); void UnloadApplication(); //}}AFX_ARX_MSG
// NOTE: DO NOT edit the following lines. //{{AFX_ARX_ADDIN_FUNCS //}}AFX_ARX_ADDIN_FUNCS
///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _hdllInstance = hInstance; } else if (dwReason == DLL_PROCESS_DETACH) {
} return TRUE; // ok }
///////////////////////////////////////////////////////////////////////////// // ObjectARX EntryPoint extern "C" AcRx::AppRetCode acrxEntryPoint(AcRx::AppMsgCode msg, void* pkt) { switch (msg) { case AcRx::kInitAppMsg: // Comment out the following line if your // application should be locked into memory acrxDynamicLinker->unlockApplication(pkt); acrxDynamicLinker->registerAppMDIAware(pkt); InitApplication(); break; case AcRx::kUnloadAppMsg: UnloadApplication(); break; } return AcRx::kRetOK; }
// Init this application. Register your // commands, reactors... void InitApplication() { // NOTE: DO NOT edit the following lines. //{{AFX_ARX_INIT AddCommand("JACKILIN", "TEST", "TEST", ACRX_CMD_TRANSPARENT | ACRX_CMD_USEPICKSET, Jackilintest); //}}AFX_ARX_INIT
// TODO: add your initialization functions
}
// Unload this application. Unregister all objects // registered in InitApplication. void UnloadApplication() { // NOTE: DO NOT edit the following lines. //{{AFX_ARX_EXIT acedRegCmds->removeGroup("JACKILIN"); //}}AFX_ARX_EXIT
// TODO: clean up your application }
// This functions registers an ARX command. // It can be used to read the localized command name // from a string table stored in the resources. void AddCommand(const char* cmdGroup, const char* cmdInt, const char* cmdLoc, const int cmdFlags, const AcRxFunctionPtr cmdProc, const int idLocal) { char cmdLocRes[65];
// If idLocal is not -1, it's treated as an ID for // a string stored in the resources. if (idLocal != -1) {
// Load strings from the string table and register the command. :oadString(_hdllInstance, idLocal, cmdLocRes, 64); acedRegCmds->addCommand(cmdGroup, cmdInt, cmdLocRes, cmdFlags, cmdProc);
} else // idLocal is -1, so the 'hard coded' // localized function name is used. acedRegCmds->addCommand(cmdGroup, cmdInt, cmdLoc, cmdFlags, cmdProc); }
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