本帖最后由 MxDraw 于 2023-8-30 11:33 编辑
前言1.Web端显示CAD图纸的应用场景很广泛,单纯的浏览DWG逐渐满足不了用户的实际需求,浏览的同时再加上简单的绘制和批注更符合大家的应用场景,接下来我们讲一下如何利用Mxdraw库实现AutoCAD中的画圆命令。
首先我们知道DWG 图纸要在网页上显示需要安装转换程序,在测试开始之前,我们要熟悉转换方法和原理,请查看快速入门中的《如何在自己系统中浏览dwg 文件》章节,如下图所示:
关于[MxDbCircleShape] mxdraw库是一款用于绘制CAD图形的JavaScript库,它提供了一系列的图形形状类,可以实现类似于Autocad的绘图功能,在此之前先看一下圆弧形状类的描述:[MxDbCircleShape圆(弧)形状类,基于这个形状类, 我们可以实现类似autocad绘制圆的功能,首先我们先通过继承类的方式,为圆提供可以改变这个圆的夹点,代码如下: - import { MxDbCircleShape } from "mxdraw";
- class MxDbCircle extends MxDbCircleShape {
- /**是否闭合到中心位置 */
- isClosedToCenter = false
- /**
- * 返回自定义对象的夹点.
- * @param
- * @returns Array<THREE.Vector3>
- */
- getGripPoints() {
- const { x, y, z } = this.center;
- // 计算圆的上下左右夹点
- let upPoint = new THREE.Vector3(x, y + this.radius, z),
- downPoint = new THREE.Vector3(x, y - this.radius, z),
- leftPoint = new THREE.Vector3(x - this.radius, y, z),
- rightPoint = new THREE.Vector3(x + this.radius, y, z);
- return [this.center, upPoint, downPoint, leftPoint, rightPoint];
- }
- /**
- * 移动自定义对象的夹点.
- * @param
- * @returns boolean
- */
- moveGripPointsAt(index: number, offset: THREE.Vector3) {
- const [center, upPoint, downPoint, leftPoint, rightPoint] =
- this.getGripPoints();
- // 改变上下左右的夹点则改变radius半径
- if (index === 0) this.center = center.add(offset);
- if (index === 1) this.radius = upPoint.add(offset).distanceTo(this.center);
- if (index === 2)
- this.radius = downPoint.add(offset).distanceTo(this.center);
- if (index === 3)
- this.radius = leftPoint.add(offset).distanceTo(this.center);
- if (index === 4)
- this.radius = rightPoint.add(offset).distanceTo(this.center);
- return true;
- }
- }
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属性列表如下:
需要注意的是,MxDbCircleShape继承自[MxDbEllipseShape],因此MxDbCircleShape也拥有MxDbEllipseShape的所有属性。我们只需要知道圆心和半径就可与直接绘制一个圆了。
绘制圆的方法
方法1:两点绘制圆参考代码如下: - import { MrxDbgUiPrPoint, MxFun, MxDbCircleShape, McEdGetPointWorldDrawObject, } from "mxdraw";
- const drawCircleAtTwoPoints = async () => {
- const getPoint = new MrxDbgUiPrPoint();
- const circle = new MxDbCircle();
- // 直接确定圆心
- circle.center = await getPoint.go()
- getPoint.setUserDraw(
- (
- currentPoint: THREE.Vector3,
- pWorldDraw: McEdGetPointWorldDrawObject
- )=> {
- // 根据圆心和圆弧上任意一点确定半径
- circle.radius = circle.center.distanceTo(currentPoint)
- pWorldDraw.drawCustomEntity(circle);
- // 再绘制一根圆弧和圆心的连接线表示现在正在确定半径
- pWorldDraw.drawLine(circle.center, currentPoint);
- }
- );
- // 确定最后绘制的圆的半径
- circle.radius = circle.center.distanceTo(await getPoint.go())
- MxFun.getCurrentDraw().addMxEntity(circle);
- }
- drawCircleAtTwoPoints()
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方法2:三点绘制圆通过三元一次方程组求解圆心的坐标的具体步骤如下: 1)假设圆心的坐标为(cx, cy, cz),将三个点的坐标代入圆的一般方程,得到三个方程: a1 * cx + b1 * cy + c1 * cz + d1 = 0 a2 * cx + b2 * cy + c2 * cz + d2 = 0 a3 * cx + b3 * cy + c3 * cz + d3 = 0
2)将三个方程进行整理,得到以下形式的方程: (a1 * b2 * c3 - a1 * b3 * c2 - a2 * b1 * c3 + a2 * b3 * c1 + a3 * b1 * c2 - a3 * b2 * c1) * cx + (b1 * c2 * d3 - b1 * c3 * d2 - b2 * c1 * d3 + b2 * c3 * d1 + b3 * c1 * d2 - b3 * c2 * d1) * cy + (a1 * b2 * d3 - a1 * b3 * d2 - a2 * b1 * d3 + a2 * b3 * d1 + a3 * b1 * d2 - a3 * b2 * d1) * cz + (a1 * b2 * c3 - a1 * b3 * c2 - a2 * b1 * c3 + a2 * b3 * c1 + a3 * b1 * c2 - a3 * b2 * c1) = 0
3)根据方程的系数,将cx、cy和cz的系数分别除以(a1 * b2 * c3 - a1 * b3 * c2 - a2 * b1 * c3 + a2 * b3 * c1 + a3 * b1 * c2 - a3 * b2 * c1),得到cx、cy和cz的值。将得到的cx、cy和cz的值作为圆心的坐标,返回一个新的THREE.Vector3对象。 4)这样就可以通过三元一次方程组的求解方法,求得三个点确定的圆心的坐标,代码如下: - export const threePointsToDetermineTheCenterOfTheCircle = (
- points: [THREE.Vector3, THREE.Vector3, THREE.Vector3]
- ) => {
- const [point1, point2, point3] = points;
- const { x: x1, y: y1, z: z1 } = point1;
- const { x: x2, y: y2, z: z2 } = point2;
- const { x: x3, y: y3, z: z3 } = point3;
- const a1 = y1 * z2 - y2 * z1 - y1 * z3 + y3 * z1 + y2 * z3 - y3 * z2,
- b1 = -(x1 * z2 - x2 * z1 - x1 * z3 + x3 * z1 + x2 * z3 - x3 * z2),
- c1 = x1 * y2 - x2 * y1 - x1 * y3 + x3 * y1 + x2 * y3 - x3 * y2,
- d1 = -(
- x1 * y2 * z3 -
- x1 * y3 * z2 -
- x2 * y1 * z3 +
- x2 * y3 * z1 +
- x3 * y1 * z2 -
- x3 * y2 * z1
- ),
- a2 = 2 * (x2 - x1),
- b2 = 2 * (y2 - y1),
- c2 = 2 * (z2 - z1),
- d2 = x1 * x1 + y1 * y1 + z1 * z1 - x2 * x2 - y2 * y2 - z2 * z2,
- a3 = 2 * (x3 - x1),
- b3 = 2 * (y3 - y1),
- c3 = 2 * (z3 - z1),
- d3 = x1 * x1 + y1 * y1 + z1 * z1 - x3 * x3 - y3 * y3 - z3 * z3,
- // 计算圆心的坐标
- cx =
- -(
- b1 * c2 * d3 -
- b1 * c3 * d2 -
- b2 * c1 * d3 +
- b2 * c3 * d1 +
- b3 * c1 * d2 -
- b3 * c2 * d1
- ) /
- (a1 * b2 * c3 -
- a1 * b3 * c2 -
- a2 * b1 * c3 +
- a2 * b3 * c1 +
- a3 * b1 * c2 -
- a3 * b2 * c1),
- cy =
- (a1 * c2 * d3 -
- a1 * c3 * d2 -
- a2 * c1 * d3 +
- a2 * c3 * d1 +
- a3 * c1 * d2 -
- a3 * c2 * d1) /
- (a1 * b2 * c3 -
- a1 * b3 * c2 -
- a2 * b1 * c3 +
- a2 * b3 * c1 +
- a3 * b1 * c2 -
- a3 * b2 * c1),
- cz =
- -(
- a1 * b2 * d3 -
- a1 * b3 * d2 -
- a2 * b1 * d3 +
- a2 * b3 * d1 +
- a3 * b1 * d2 -
- a3 * b2 * d1
- ) /
- (a1 * b2 * c3 -
- a1 * b3 * c2 -
- a2 * b1 * c3 +
- a2 * b3 * c1 +
- a3 * b1 * c2 -
- a3 * b2 * c1);
- return new THREE.Vector3(cx, cy, cz);
- };
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5)已经知道通过三个圆上的点计算出圆心的算法,那么我们就可以通过三个点绘制一个圆, 代码如下: - import { MrxDbgUiPrPoint, MxFun, McEdGetPointWorldDrawObject, } from "mxdraw"
- const drawCircleAtThreePoints = async () => {
- const getPoint = new MrxDbgUiPrPoint();
- const circle = new MxDbCircle();
- let points = [] as unknown as [THREE.Vector3, THREE.Vector3, THREE.Vector3]
- points.push(await getPoint.go())
- getPoint.setUserDraw((currentPoint, pWorldDraw) => {
- pWorldDraw.drawLine(points[0], currentPoint)
- })
- points.push(await getPoint.go())
- getPoint.setUserDraw(
- (
- currentPoint: THREE.Vector3,
- pWorldDraw: McEdGetPointWorldDrawObject
- )=> {
- circle.center = threePointsToDetermineTheCenterOfTheCircle([points[0], points[1], currentPoint])
- circle.radius = circle.center.distanceTo(currentPoint)
- pWorldDraw.drawCustomEntity(circle);
- }
- );
- points.push(await getPoint.go())
- circle.center = threePointsToDetermineTheCenterOfTheCircle(points);
- circle.radius = circle.center.distanceTo(points[0]);
- MxFun.getCurrentDraw().addMxEntity(circle);
- }
- drawCircleAtThreePoints()
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效果图如下:
Demo源码:
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