明经CAD社区

 找回密码
 注册

QQ登录

只需一步,快速开始

搜索
查看: 14565|回复: 38

[转帖]构建Delaunay三角网的VB源程序

  [复制链接]
发表于 2004-5-14 23:57 | 显示全部楼层 |阅读模式
Dim tPoints As Integer 'Variable for total number of points (vertices) Private Sub Form_Load()
'Initiate total points to 1, using base 0 causes problems in the functions
tPoints = 1
End Sub Private Sub Picture1_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single) 'variable to hold how many triangles are created by the triangulate function
Dim HowMany As Integer

'Set Vertex coordinates where you clicked the pic box
Vertex(tPoints).x = x
Vertex(tPoints).y = y

'Perform Triangulation Function if there are more than 2 points
If tPoints > 2 Then
'Clear the Picture Box
Picture1.Cls
'Returns number of triangles created.
HowMany = Triangulate(tPoints)
Else
'Draw a circle where you clicked so it does something
Picture1.Circle (Vertex(tPoints).x, Vertex(tPoints).y), 50, vbBlack
End If

'Increment the total number of points
tPoints = tPoints + 1

'Display the total points and total triangles
lblPoints.Caption = "Points: " & tPoints
lblTris.Caption = "Triangles: " & HowMany

'Draw the created triangles
For i = 1 To HowMany
Picture1.Line (Vertex(Triangle(i).vv0).x, Vertex(Triangle(i).vv0).y)-(Vertex(Triangle(i).vv1).x, Vertex(Triangle(i).vv1).y)
Picture1.Line (Vertex(Triangle(i).vv1).x, Vertex(Triangle(i).vv1).y)-(Vertex(Triangle(i).vv2).x, Vertex(Triangle(i).vv2).y)
Picture1.Line (Vertex(Triangle(i).vv0).x, Vertex(Triangle(i).vv0).y)-(Vertex(Triangle(i).vv2).x, Vertex(Triangle(i).vv2).y)
Next i End Sub

评分

参与人数 1威望 +1 金钱 +10 贡献 +10 激情 +10 收起 理由
myfreemind + 1 + 10 + 10 + 10 【好评】好程序

查看全部评分

 楼主| 发表于 2004-5-15 00:00 | 显示全部楼层
<BR>Option Explicit


'Points (Vertices)<BR>ublic Type dVertex<BR>                         x As Long<BR>                         y As Long<BR>                         z As Long<BR>End Type


'Created Triangles, vv# are the vertex pointers<BR>ublic Type dTriangle<BR>                         vv0 As Long<BR>                         vv1 As Long<BR>                         vv2 As Long<BR>End Type


'Set these as applicable<BR>ublic Const MaxVertices = 500<BR>ublic Const MaxTriangles = 1000


'Our points<BR>ublic Vertex(MaxVertices) As dVertex


'Our Created Triangles<BR>ublic Triangle(MaxTriangles) As dTriangle


Private Function InCircle(xp As Long, yp As Long, x1 As Long, y1 As Long, x2 As Long, y2 As Long, x3 As Long, y3 As Long, ByRef xc, ByRef yc, ByRef r) As Boolean<BR>                         'Return TRUE if the point (xp,yp) lies inside the circumcircle<BR>                         'made up by points (x1,y1) (x2,y2) (x3,y3)<BR>                         'The circumcircle centre is returned in (xc,yc) and the radius r<BR>                         'NOTE: A point on the edge is inside the circumcircle<BR>                                                                 <BR>                         Dim eps As Double<BR>                         Dim m1 As Double<BR>                         Dim m2 As Double<BR>                         Dim mx1 As Double<BR>                         Dim mx2 As Double<BR>                         Dim my1 As Double<BR>                         Dim my2 As Double<BR>                         Dim dx As Double<BR>                         Dim dy As Double<BR>                         Dim rsqr As Double<BR>                         Dim drsqr As Double<BR>                         <BR>                         eps = 0.000001<BR>                         <BR>                         InCircle = False<BR>                                                                         <BR>                         If Abs(y1 - y2) &lt; eps And Abs(y2 - y3) &lt; eps Then<BR>                                                         MsgBox "INCIRCUM - F - Points are coincident !!"<BR>                                                         Exit Function<BR>                         End If<BR>                         <BR>                         If Abs(y2 - y1) &lt; eps Then<BR>                                                         m2 = -(x3 - x2) / (y3 - y2)<BR>                                                         mx2 = (x2 + x3) / 2<BR>                                                         my2 = (y2 + y3) / 2<BR>                                                         xc = (x2 + x1) / 2<BR>                                                         yc = m2 * (xc - mx2) + my2<BR>                         ElseIf Abs(y3 - y2) &lt; eps Then<BR>                                                         m1 = -(x2 - x1) / (y2 - y1)<BR>                                                         mx1 = (x1 + x2) / 2<BR>                                                         my1 = (y1 + y2) / 2<BR>                                                         xc = (x3 + x2) / 2<BR>                                                         yc = m1 * (xc - mx1) + my1<BR>                         Else<BR>                                                         m1 = -(x2 - x1) / (y2 - y1)<BR>                                                         m2 = -(x3 - x2) / (y3 - y2)<BR>                                                         mx1 = (x1 + x2) / 2<BR>                                                         mx2 = (x2 + x3) / 2<BR>                                                         my1 = (y1 + y2) / 2<BR>                                                         my2 = (y2 + y3) / 2<BR>                                                         xc = (m1 * mx1 - m2 * mx2 + my2 - my1) / (m1 - m2)<BR>                                                         yc = m1 * (xc - mx1) + my1<BR>                         End If<BR>                                                                         <BR>                         dx = x2 - xc<BR>                         dy = y2 - yc<BR>                         rsqr = dx * dx + dy * dy<BR>                         r = Sqr(rsqr)<BR>                         dx = xp - xc<BR>                         dy = yp - yc<BR>                         drsqr = dx * dx + dy * dy<BR>                         <BR>                         If drsqr &lt;= rsqr Then InCircle = True<BR>                                                         <BR>End Function<BR>rivate Function WhichSide(xp As Long, yp As Long, x1 As Long, y1 As Long, x2 As Long, y2 As Long) As Integer<BR>                         'Determines which side of a line the point (xp,yp) lies.<BR>                         'The line goes from (x1,y1) to (x2,y2)<BR>                         'Returns -1 for a point to the left<BR>                         '                                                                 0 for a point on the line<BR>                         '                                                         +1 for a point to the right<BR>                                 <BR>                         Dim equation As Double<BR>                         <BR>                         equation = ((yp - y1) * (x2 - x1)) - ((y2 - y1) * (xp - x1))<BR>                         <BR>                         If equation &gt; 0 Then<BR>                                                         WhichSide = -1<BR>                         ElseIf equation = 0 Then<BR>                                                         WhichSide = 0<BR>                         Else<BR>                                                         WhichSide = 1<BR>                         End If


End Function
 楼主| 发表于 2004-5-15 00:02 | 显示全部楼层
Public Function Triangulate(nvert As Integer) As Integer
'Takes as input NVERT vertices in arrays Vertex()
'Returned is a list of NTRI triangular faces in the array
'Triangle(). These triangles are arranged in clockwise order.

Dim Complete(MaxTriangles) As Boolean
Dim Edges(2, MaxTriangles * 3) As Long
Dim Nedge As Long

'For Super Triangle
Dim xmin As Long
Dim xmax As Long
Dim ymin As Long
Dim ymax As Long
Dim xmid As Long
Dim ymid As Long
Dim dx As Double
Dim dy As Double
Dim dmax As Double

'General Variables
Dim i As Integer
Dim j As Integer
Dim k As Integer
Dim ntri As Integer
Dim xc As Double
Dim yc As Double
Dim r As Double
Dim inc As Boolean

'Find the maximum and minimum vertex bounds.
'This is to allow calculation of the bounding triangle
xmin = Vertex(1).x
ymin = Vertex(1).y
xmax = xmin
ymax = ymin
For i = 2 To nvert
If Vertex(i).x < xmin Then xmin = Vertex(i).x
If Vertex(i).x > xmax Then xmax = Vertex(i).x
If Vertex(i).y < ymin Then ymin = Vertex(i).y
If Vertex(i).y > ymax Then ymax = Vertex(i).y
Next i
dx = xmax - xmin
dy = ymax - ymin
If dx > dy Then
dmax = dx
Else
dmax = dy
End If
xmid = (xmax + xmin) / 2
ymid = (ymax + ymin) / 2

'Set up the supertriangle
'This is a triangle which encompasses all the sample points.
'The supertriangle coordinates are added to the end of the
'vertex list. The supertriangle is the first triangle in
'the triangle list.

Vertex(nvert + 1).x = xmid - 2 * dmax
Vertex(nvert + 1).y = ymid - dmax
Vertex(nvert + 2).x = xmid
Vertex(nvert + 2).y = ymid + 2 * dmax
Vertex(nvert + 3).x = xmid + 2 * dmax
Vertex(nvert + 3).y = ymid - dmax
Triangle(1).vv0 = nvert + 1
Triangle(1).vv1 = nvert + 2
Triangle(1).vv2 = nvert + 3
Complete(1) = False
ntri = 1

'Include each point one at a time into the existing mesh
For i = 1 To nvert
Nedge = 0
'Set up the edge buffer.
'If the point (Vertex(i).x,Vertex(i).y) lies inside the circumcircle then the
'three edges of that triangle are added to the edge buffer.
j = 0
Do
j = j + 1
If Complete(j) <> True Then
inc = InCircle(Vertex(i).x, Vertex(i).y, Vertex(Triangle(j).vv0).x, Vertex(Triangle(j).vv0).y, Vertex(Triangle(j).vv1).x, Vertex(Triangle(j).vv1).y, Vertex(Triangle(j).vv2).x, Vertex(Triangle(j).vv2).y, xc, yc, r)
'Include this if points are sorted by X
'If (xc + r) < Vertex(i).x Then
'complete(j) = True
'Else
If inc Then
Edges(1, Nedge + 1) = Triangle(j).vv0
Edges(2, Nedge + 1) = Triangle(j).vv1
Edges(1, Nedge + 2) = Triangle(j).vv1
Edges(2, Nedge + 2) = Triangle(j).vv2
Edges(1, Nedge + 3) = Triangle(j).vv2
Edges(2, Nedge + 3) = Triangle(j).vv0
Nedge = Nedge + 3
Triangle(j).vv0 = Triangle(ntri).vv0
Triangle(j).vv1 = Triangle(ntri).vv1
Triangle(j).vv2 = Triangle(ntri).vv2
Complete(j) = Complete(ntri)
j = j - 1
ntri = ntri - 1
End If
'End If
End If
Loop While j < ntri

'Tag multiple edges
'Note: if all triangles are specified anticlockwise then all
'interior edges are opposite pointing in direction.
For j = 1 To Nedge - 1
If Not Edges(1, j) = 0 And Not Edges(2, j) = 0 Then
For k = j + 1 To Nedge
If Not Edges(1, k) = 0 And Not Edges(2, k) = 0 Then
If Edges(1, j) = Edges(2, k) Then
If Edges(2, j) = Edges(1, k) Then
Edges(1, j) = 0
Edges(2, j) = 0
Edges(1, k) = 0
Edges(2, k) = 0
End If
End If
End If
Next k
End If
Next j

'Form new triangles for the current point
'Skipping over any tagged edges.
'All edges are arranged in clockwise order.
For j = 1 To Nedge
If Not Edges(1, j) = 0 And Not Edges(2, j) = 0 Then
ntri = ntri + 1
Triangle(ntri).vv0 = Edges(1, j)
Triangle(ntri).vv1 = Edges(2, j)
Triangle(ntri).vv2 = i
Complete(ntri) = False
End If
Next j
Next i

'Remove triangles with supertriangle vertices
'These are triangles which have a vertex number greater than NVERT
i = 0
Do
i = i + 1
If Triangle(i).vv0 > nvert Or Triangle(i).vv1 > nvert Or Triangle(i).vv2 > nvert Then
Triangle(i).vv0 = Triangle(ntri).vv0
Triangle(i).vv1 = Triangle(ntri).vv1
Triangle(i).vv2 = Triangle(ntri).vv2
i = i - 1
ntri = ntri - 1
End If
Loop While i < ntri

Triangulate = ntri
End Function
 楼主| 发表于 2004-5-15 00:05 | 显示全部楼层
原程序下载:


本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有账号?注册

x
发表于 2004-5-18 13:04 | 显示全部楼层
好东西!
发表于 2004-5-18 23:56 | 显示全部楼层
Y兄继续~~:)
发表于 2004-5-27 10:11 | 显示全部楼层
太好了!


不知道怎么来感谢楼主
发表于 2004-6-8 01:01 | 显示全部楼层
谢谢,楼主真是大好人!!楼主有什么需要帮忙的,尽管问,小弟一定尽力而为
发表于 2004-7-16 15:48 | 显示全部楼层
感谢啊
发表于 2004-10-28 13:12 | 显示全部楼层
无私的人!好东西!
您需要登录后才可以回帖 登录 | 注册

本版积分规则

小黑屋|手机版|CAD论坛|CAD教程|CAD下载|联系我们|关于明经|明经通道 ( 粤ICP备05003914号 )  
©2000-2023 明经通道 版权所有 本站代码,在未取得本站及作者授权的情况下,不得用于商业用途

GMT+8, 2024-5-3 16:12 , Processed in 0.253772 second(s), 30 queries , Gzip On.

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表