virtual Acad::ErrorStatus intersectWith( const AcDbEntity* pEnt, AcDb::Intersect intType, AcGePoint3dArray& points, int thisGsMarker = 0,
int otherGsMarker= 0) const;
pEnt Input entity with which "this" entity is to intersect intType Input type of intersection requested points Output with the points of intersection appended thisGsMarker Input GS marker of subentity of "this" entity that's involved in the intersection operation. Use the 0 default if not applicable. otherGsMarker Input GS marker of subentity of the entity pointed to by pEnt that's involved in the intersection operation. Use the 0 default if not applicable.
Function usage It finds the intersections of the entity pointed to by pEnt and all the edges of the bounding box of this entity. The intType is used to determine how to deal with extending the two entities in order to calculate intersections. The possible AcDb::Intersect values are:
Value Meaning AcDb::kOnBothOperands Do not extend either entity. This results in only calculating intersections where the two entitys' geometry actually intersect AcDb::kExtendThis Extend this entity (if necessary) when calculating intersections, but do not extend the pEnt entity. AcDb::kExtendArg Extend the pEnt entity (if necessary) when calculating intersections, but do not extend this entity. AcDb::kExtendBoth Extend both the pEnt entity and this entity (if necessary) when calculating intersections |