本帖最后由 王阿非 于 2025-9-30 14:19 编辑
C#中封装的有这个属性:Entity.Drawable.DrawStream,设置后可以在实体下次写打开之前维持自定义绘制,并且不会归档,正好满足你的需求
 - class CustomDrawStream : DrawStream
- {
- protected override bool SubWorldDraw(WorldDraw wd)
- {
- return true;
- }
- static public void CustomDrawTest()
- {
- Line line = new Line();
- line.DrawStream = new CustomDrawStream();
- }
- }
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